Belevius Grimm

Known as a Recluse by the people but to his heart and family an amazing adventurer

Description:

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Belevius Grimm
Male Rakshasa-Spawn Tiefling Sorcerer 7
CN Medium Outsider (native)
Hero Points 1
Init 3; Senses darkvision 60 ft.; Perception +9


Defense

AC 18, touch 14, flat-footed 15 (2 armor, 3 Dex, +2 natural, +1 deflection)
hp 37 (7d6
7)
Fort 4, Ref 6, Will 6; +2 bonus vs. poison
Resist cold 5, electricity 5, fire 5, demon resistances

Offense

Speed 30 ft.
Melee
1 Rapier 4 (1d61/18-20/x2) and
   Unarmed strike 3 (1d3/x2)
Special Attacks magic claws (8 rounds/day)
Sorcerer Spells Known (CL 7):
3 (5/day) Rage, Blink, Suggestion (DC 18)
2 (7/day) Whispering Wind, Scorching Ray, Bull’s Strength, Detect Thoughts (DC 17), Steal Voice (DC 17), Steal Breath (DC 17)
1 (8/day) Magic Missile, Cause Fear (DC 16), Ray of Enfeeblement (DC 16), Charm Person (DC 16), Blend, Vanish
0 (at will) Touch of Fatigue (DC 15), Arcane Mark, Message, Mage Hand, Open/Close (DC 15), Detect Magic, Scrivener’s Chant

Statistics

Str 10, Dex 16, Con 12, Int 15, Wis 10, Cha 18
Base Atk
3; CMB 3; CMD 17
Feats Armor of the Pit, Deceitful, Eschew Materials, Expanded Arcana (Sorcerer), Improved Fiendish Sorcery, Intimidating Prowess, Skill Focus (Perception)
Traits Blessing of Darkness, Gifted Adept (Magic Missile)
Skills Appraise +7, Bluff +11 (
15 to tell a lie), Disguise 17, Fly +8, Intimidate +8, Knowledge (arcana) +10, Knowledge (nobility) +7, Knowledge (planes) +8, Perception +9, Ride +5, Spellcraft +7, Stealth +10, Use Magic Device +8
Languages Abyssal, Common, Draconic
SQ beguiling liar, bloodlines (abyssal), fiendish luck (1/day), fiendish sorcery, hero points
Combat Gear Wand of knock, Wand of magic missile; Other Gear
1 Rapier, Bracers of armor +2, Cloak of resistance +1, Figurine (silver raven) (24 hours/week), Handy haversack (empty), Hat of disguise, Headband of inspired wisdom +2, Ring of protection +1, 13998 GP, 2000 SP

TRACKED RESOURCES

Disguise Self (At will) – 0/0
Fiendish Luck (1/day) – 0/1
Figurine (silver raven) (24 hours/week) – 0/24
Magic Claws (8 rounds/day) (Ex) – 0/8
Wand of knock – 0/50
Wand of magic missile – 0/50

Special Abilities

Abyssal Summoned creatures gain DR 3/good.
Beguiling Liar +4 to Bluff to tell a lie.
Blessing of Darkness Your innate connection with the powers of darkness serves you well when evil zealots pray on your behalf. Whenever a spellcaster capable of channeling negative energy casts a beneficial spell on you, she acts as if she were one level higher for the p
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Demon Resistances (Ex) You gain electricity resistance 5 and +2 to saves vs. poison.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fiendish Luck (1/day) You possess fiendish luck. Once per day you can reroll one die. You must take the result of this second roll.
Fiendish Sorcery Tiefling sorcerers with the Abyssal or Infernal bloodline treat their Charisma score as 2 points higher for all sorcerer class abilities.
Gifted Adept (Magic Missile) A chosen spell gets +1 CL.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Magic Claws (8 rounds/day) (Ex) 2 Magic Claw attacks deal 1d6 damage.

Son of a Monster hunter woman never married. She was out to hunt a Rakshasa-Spawn and was raped. She escaped and had Belevius and after the birth returned to kill and destroy the father. The family was to kill Belevius but a High Priestest prophecy said if he was to be killed it would bring a Dark curse to the family. Belevius was a recluse only to leave his room when no company was around leaving him to be highly educated and from training with the family a highly skilled Monster killer. His only wishes are to be excepted and to forget his darkness though it attempts to enter his life with every breath that he takes.

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Bio:

Belevius Grimm from a monster hunter family. Belevius was the offspring of his mother a Grimm and a hunted demon. though normal to to most when concealed his demon like features are. He has the furry legs of a fox for his true slain father was a fox demon. Belevius grew up as a recluse where his segregate father and real mother hid him away while company was around leaving him a lot of time to be very educated and while just his family remained, it made him an extremely skilled monster hunter.

Belevius was asked to assist the adventures of Fluviallis and against his parents will he left to finally see the world and assist in whatever way he can.

upon his arrival he was made spy captain and now commands 3 spies. His wishes are to make an academy and be the most abreast of the situations not only in Fluviallis but in the entire area.

Belevius Grimm

Lords of Fluviallis cypher82006