Tag: Greenwarden

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  • Our Story Begins...

    Our story begins [[Entering the Stolen Lands | seven years after the Union]] of [[House Harte]] and [[House Manning]], and many things have come to pass… [[:baron-kevan-manning | Baron Kevan Manning]] and his wife [[:baroness-sylvia-harte-manning | …

  • Setting Out

    *Background:* Old Lord Harte dies (the bride's father). Lord Ravennus is moved up from Lord Mayor of Tammerling to head of the castle in the area. - Brother in law (through his sister) of old Lord Harte - Ara's Dad Darren is being " …

  • Bandits Battle

    Strategy Meeting: In order to have a more organized defensive plan in case of attack, it was decided that: - Everburning torches will be placed around the edges of camp - Richard & Drakkus will guard the mounts/carts in case of attack - We will …

  • BOOM!!!

    Events: [[:sir-eric-fernbrook | Eric]] and [[:drakkus-kaarn-malizar | Drakkus]] went back [[Olegs Trading Post | Oleg's]] Hex to south of [[Moon Radishes | Radish]] patch and Radish Patch: - Rocky hills - Less grass - Between two rivers - Cave …

  • River Kings: SVU

    Events: Loot the dead mite leader, [[:falinax-1 | Falinax]] gets a shiny necklace Where're Benson and Stabler when you need them? - Hear screams while camped for the night and investigate - Find an elven woman being assaulted by three woodsmen …

  • All around the fangberry bush, POP goes the gnome king

    Stuff happened... no seriously... Events: - wounded dragon (kobolds call it Corhander and bolt) - explored a hex - weird warbling sound - human hunter/woodsman tracks, one with bad boots [[Fangberries | Fangberries]]: - in a long valley along a …

  • Recap of last Weeks Events

    !http://cdn.obsidianportal.com/assets/72331/Alterfreund.JPG(Alterfreund)! We began the Kingdom of [Valis]] last game session, established the ruling council, and begun construction on the town of _Alterfreund_. Roads were begun in the area, and plans …

  • Worg Attack and Freaky Fae

    Events: Odd traveler shows up with a violin. (JT!) Kestin Garess arrives: - Younger noble son - Not one for politics - Scandal involving a weaver's daughter - Left to become a mercenary - Arrives with about 1/2 a dozen men - Hopes that helping …

  • Sycamore Attack

    Events: Loot the dead mites "Garok":https://lords-of-fluviallis.obsidianportal.com/characters/king-garock (Kobold leader) of the Sootscales - tells us of quest - [[:mikmek-the-mighty | Mickmac]] is trying to get a sacred statue back from the mites …

  • You Have What You Hold

    Okay gang, to be fair, I did not write this, but thought it was an excellent way to paint a picture of what life was like with the Stag Lord. Consider this metagame knowledge, ie-your characters don't know these details, but any conclusions or …

  • Silly Brevic Kniggets!

    !http://cdn.obsidianportal.com/assets/80255/monty-python.jpg(Monty python)! Last game session, the [[Council of Valis | Vanguard of Valis]] managed to restore one of their fallen members, [[:falinax-1 | Falinax]], to life through the use of a magic …

  • What have they been doing?

    The party has been equally busy, as the last seven years activities are described below... _*Richard Hawke*_ was promoted to captain of the Lord's guards by Baron Kevan and has served ably in this role ever since. He is particularly gifted and …

  • The Rest of the Picture

    *Politics* The lands of House Manning have grown into a Barony, with House Harte lands being ruled by a Lord. In this case, Lord Darren Manning has taken over that role, and rules from Castle Harte. Each town in the Barony has its own Lord-Mayor, as …

  • Tapestry Rewoven

    Plot Twist cards played so far: Jeremiah - played *Lust* card on Jax and Svetlana. *Tapestry Re-woven* Hede - played *Bad Decision* card on mite archers trying to shoot Demetri, they fell out of the tree. *Tapestry Re-woven* Falinax - played * …

  • Happy Independence Day!!

    Happy 4th of July everyone! You all have been happily traipsing about throughout the wilderness now for over a month of in-game time, and several months of RL time. You have fought off worgs, wights, bandits, mites, ghouls, and will-o-wisps. Thats a …

  • Wiki Updates

    "Brevoy Code of Justice":http://www.obsidianportal.com/campaign/river-kings-of-the-stolen-lands/wikis/brevoy-code-of-justice and "Kingdom Building tips":http://www.obsidianportal.com/campaign/river-kings-of-the-stolen-lands/wikis/kingdom-building-tips …

  • Bravo!

    Thought you guys did a great job this last game session, especially adjusting to some nasty suprises that came your way. I especially thought that Falinax was starting to come into his own as a druid, and I thought that Scott did some of his best RPing …

  • Player Challenge

    I would like for each of you to write a short adventure log entry from the perspective of your character about the attack on the hunter's cabin. It should reveal something about how your character feels about some aspect of the event. Doesn't have to …

  • Journal Entry of Wind-That-Races-Before-The-Rains

    His ribs were sore and his shoulder ached where the Forever Hunter's (trolls) claws had gouged him several days before. Wind-That-Races-Before-The-Rains was grumpy today, which wasn't helped by the constant chattering of his two-leg and the rest of his …

  • Old Castles

    !http://cdn.obsidianportal.com/assets/63562/Staglord_s_Fort.jpg(Staglord s fort)! The party recently discovered an old fort that has been partially rebuilt along the edges of the [[Lake Tuskwater | Tuskwater]]. Could this be the home base of the [[: …

  • What the Stag Lord said right before he died...

    Congratulations on winning your new lands and entering the realm of politics and kingdom building. I will offer you these words of wisdom from the sage minds of Brevoy: *"Politics is a trade where no one gets out alive"* -old Brevic saying meaning …

  • Whispers of Death...

    !http://cdn.obsidianportal.com/assets/81863/shelob1.jpg(Shelob1)! After lengthy preparations and several council sessions, the [[Council of Valis | Vanguard of Valis]] rode across southeastern [[Brevoy]] towards [[Castle Harte]], determined to free the …

  • Trouble in Mivon

    [[File:350146 | class=media-item-align-none | 800px-Tewkesbury_Medieval_Festival_2009_-_Assembly.jpg]] After safely arriving in [[Mivon]], the [[Valis]] entourage settled in to await the promised festivities. [[:lady-arabella-ravenna | Queen Arabella …

  • Giants attack!

    [[File:350154 | class=media-item-align-none | giants_attack.jpg]] On the road to [[Golden Hall | Goldenhall]], the combined forces of [[:lady-arabella-ravenna | Queen Arabella]] and [[:lord-giovanni | Lord Giovanni]] are surprised by giants hurling …

  • Home Page

    h1. Welcome to the Stolen Lands, where the Kingdom of Valis is being forged! !http://cdn.obsidianportal.com/assets/173637/splash_page.jpg(Splash page)!

  • Main Page

    h1. *The Kingmaker Campaign Wiki* *VALIS:* A [[Chronicle]] of the history of [[Valis]] thus far A "Hex Map of Valis":https://i.imgur.com/b96Roxf.jpg [[Hexes or Counties Within Valis]] [[Kingdom Infrastructure]] [[Military of Valis]] [[Places …

  • House Rules

    *House Rules* 1. Go with the flow, we are telling a story here, and the focus is at least half on its unfolding, rather than mostly on crunch and combat. Get into your character, his or her motivations, desires, fears, and issues. Yes issues, you …

  • Character Creation

    *Character Creation Rules* *Stats* Character creation for the Kingmaker game will be done using an elite stat array, namely: 15, 14, 13, 12, 10, 10 (instead of an 8) Then add one point to your primary stat and one to any secondary stat you …

  • Kingdom Roles

    *Baroness(CHA) - Arabella Ravenna* *Magister(INT/CHA) - Drakkus Kaarn Malizar* *High Priest(WIS/CHA) - Madrae Andozien, Radiant Flame of Sarenrae* *Councilor(WIS/CHA) - Jhod Kavken* *Grand Diplomat(INT/CHA) - Max Kiesel* *Treasurer(INT/WIS) …

  • Campaign Lands

    *Lands* [[Stolen Lands]] "Brevoy":http://pathfinderwiki.com/wiki/Brevoy - "Issia":http://pathfinderwiki.com/wiki/Issia - "Rostland":http://pathfinderwiki.com/wiki/Rostland "Numeria":http://pathfinderwiki.com/wiki/Numeria "River …

  • Brevoy Houses

    [[Rostland]]: Duchy of [[Lebeda]] The Duchy of [[Garess]] The Duchy of [[Medvyed]] [[House Orlovsky]] The Barony of [[Alyrion]] The Barony of [[Valyrion]] …

  • Spells

    [[Alchemist]] [[Bard]] [[Cleric]] [[Druid]] [Wizard & Sorcerer] [[Inquisitor]] [[Paladin]] [[Ranger]]

  • Party Treasure

    *Cash and Valuables:* Alright guys, Here's what I have recorded at the end of the last game, now there might still be some stuff floating around for the Party that I don't know about, so just let me know if you have something. Right now, I'm tracking …

  • MAP

    GARY'S ORIGINAL MAP IS ON THE OLD PROTECTORS OF SANDPOINT WIKISPACE...HERE IS THE LINK... "MAP SO FAR...":http://golarion.wikispaces.com/KINGMAKER+MAPS

  • Plot Twist Cards

    For the Kingmaker game, I have finally decided how we will use plot twist cards. We will call the normal flow of cause and effect game events that are happening all over the world of Golarion *The Tapestry*. Deciphering the Tapestry and interpreting …

  • LATEST NEWS!

    *Scheduled Games Thru April 2013* All games are currently at Gary's house unless otherwise noted: July 12th, 26th (Bill's house) Aug 9th, 23rd Sep 6th, 20th All games start at 12 pm - whenever (usually we stop somewhere between 10pm and 12am). …

  • Timeline

    The timeline is shown in reverse chronological order so that the most recent events appear at the top. ================================================================ Arodus 8 - Party returns to Olegs. Receive message requesting rescue of Arabella's …

  • Greenbelt Map Key

    Key for the Greenbelt map on the "Maps":http://www.obsidianportal.com/campaign/lords-of-fluviallis/maps page


    RUMORED LOCATIONS**

    #15- BOKKEN THE HERBALIST

    Kingdom Building Tips

    Sections on this page: DM HINTS AND TIPS POSSIBLE AREAS TO BUILD UP — PLAYER IDEAS POSSIBLE RESOURCES — PLAYER IDEAS RIVERS, CANALS,LOCKS, BRIDGES, FERRIES SMUGGLING POLITICS, LAWS, AND THE FIVE FREEDOMS DM HINTS AND TIPS I am going to try …

  • Brevoy Code of Justice

    *Brevoy Code of Justice* Except for [[Andoran]], which is called the "experiment in democracy" and is akin to the 13 colonies after we won our freedom, most ruling in [[Brevoy]] is done by enlightened monarchies or dictatorships. The type may vary ( …

  • To Do List

    This page has been added to keep track of loose threads. Feel free to add to the list as necessary. *@@@ THIS PAGE IS OLD AS DIRT, SOMEONE PLEASE UPDATE @@@* 1. Deal with Stag Lord. (should be done before late fall/winter) 2. Explore area around …

  • Kingdom Stuff

    [[Kingdom Roles]] [[Kingdom Building Tips | Kingdom Building Tips]] [[Current BP Count | Current BP Count]] [[Vallis - State of the Nation | State of the Nation]] [[Vallis - Current Diplomacy | Current Diplomacy]] [[Vallis - Unit …

  • The Grand Tourney

    *The Grand Tourney* Every two years, there is a huge tourney and celebration somewhere in [[Brevoy]]. Started by [[Choral the Conqueror]], this tourney hosts tests of horsemanship, fighting skills, archery, and climbing for those who crave physical …

  • Brevoy Stuff

    [[The Grand Tourney]] [[Brevoy Code of Justice]] [[Brevoy Houses]] [[Swordlord Council]]

  • Kobolds

    Information about the kobolds gleaned from conversations with [[:chief-sootscale | Chief Sootscale]]: "Since we were saying we needed to know more about the kobolds before, I can tell you some of what they have told me. Please remember that these …

  • Swordlord Council

    *Council of Swordlords in Brevoy* [[:lord-richard-iannucci | Sir Richard Iannuchi]] (Lord Commander of the Council) Brother-in-law to [[:lord-quintus-ravennus | Quintus Ravennus]], and they converse regularly in efforts to keep things peaceful in …

  • Current BP Count

    Bill, Can you please use this page to keep track of the latest BP amount so the party can see how many you have to work with? I will also post BP awards on this page. Please add the earned BP Awards to your BP total, but do not erase anything …

  • Guardians of the Gates

    !http://cdn.obsidianportal.com/assets/173063/seaserpent.jpg(Seaserpent)!!http://cdn.obsidianportal.com/assets/173064/zal_and_the_simurgh_by_zae369-d2uldje.jpg(Zal and the simurgh by zae369 d2uldje)!What you know: Fey Lords created the Gate of Endless …

  • Gates of Endless Worlds

    !http://cdn.obsidianportal.com/assets/151046/The_Gates.JPG(The gates)! During the Age of Creation, only the Aboleths, Vault Builders of Orv, and the Dragon Lords dwelt upon Golarion. It was during this time, before the Age of Serpents, that the Fey …

  • Vallis - Groups and Factions

    [[Fey Courts]] [[Varakeen]] [[Sootscale Kobolds]] [[Blackscale Kobolds]] [[Greensong Elves]] [[Nomen Riders]] Bandit Groups [[Stag Lord's men]] [[Forest Lords]]

  • Vallis - Current Diplomacy

    *Formal Alliance* Manning Barony Aelyrion Barony Valyrion Barony *Friendly* Swordlords Giovanni Lordship Varnhold *Amiable* The Varakeen Sootscales Abadar, Gorum, Pharasma priesthoods in Brevoy Restov *Neutral* Westerling Barony …

  • Vallis - Unit Deployment

    Medium Cavalry unit - 100 men (Lvl2) mounted - stationed in Knight's Rest barracks Small militia unit - 50 men (Lvl1) 25 archers, 25 swords - stationed in Knight's Rest Guard tower

  • The Tane

    The Tane are the most feared creatures of the First World. They were created by the Eldest to serve as living weapons during a long ago period of war. They were apparently capable of crushing entire cities underfoot, but are now found only in myths …

  • The Eldest

    While there are no Gods or Kings of the First World (it being far too chaotic), the most powerful beings of this plane are known as the Eldest. Sometimes known as the fey-lords, they each pursue their own mysterious goals, and have little interest in the …

  • Fey Courts

    *Summer Court* - Rumored to be led by the Queen of Summer. Appointed the guardian Mish'ruu to guard the Gates. *Winter Court* - Rumored to be led by the Queen of Winter. Appointed the guardian Kintaro to guard the Gates. The envoy of the Winter …

  • Vallis - State of the Nation

    *Vallis Renown - 11 (Notable)* Current Ruler - Arabella Ravenna (in residence) *Army Deployment* All armies located in reserve at home bases. Currently no leaders selected for Knights Rest units *Wars or Open Conflicts* None *Trade …

  • Kingmaker History

    [[The Blessed Union]] - O level [[Entering the Stolen Lands]] - 1st-3rd level [[Fighting the Stag Lord]] - 3rd-4th lvl [[Siege at Oleg's]] - special adventure (NPCs) [[Forming the Kingdom]] - 5th level [[Lionriders in Vallis & Brevoy]] -5th …

  • The Blessed Union

    Party met each other and attended wedding of [[:baron-kevan-manning | Sir Kevan Manning]] and [[:baroness-sylvia-harte-manning | Sylvia Harte]] that took place at [[Castle Manning | Castle Harte]] outside the town of [[Tammerling]] in southern [[Rogarvia …

  • Entering the Stolen Lands

    Seven years after the wedding of "Baron Kevan Manning":http://www.obsidianportal.com/campaigns/lords-of-fluviallis/characters/baron-kevan-manning to the Lady Sylvia Harte, we find our intrepid band of adventurers pursuing various occupations. "What …

  • Vallis - Laws of the Land

    Decree of Ascension: I, Arabella Ravenna, name Octavius Ravennus as my heir and inheritor with Tea Ravenna as regent until he reaches the age of majority. If Octavius Ravennus is unable to serve, the inheritance shall pass to his brothers in its …

  • Stolen Lands

    *The Stolen Lands* South of [[Rostland]], the hills rise and forests bloom into a land that has long remained wild, despite numerous attempts by colonists from both north and south to claim and civilize it. [[Taldor]] made the most ambitious attempt …

  • Campaign Overview

    Welcome to the introduction to Kingmaker, the most anticipated Adventure Path so far from Pathfinder, and a campaign that will be a little different than what we are used to normally. *Main Story* The noble members of the party are emissaries from …

  • Sepulchre

    Once the home of a great civilization who were great patrons of the arts, knowledge, and mystic lore; but then a great cyclops necromancer came, [[:seroiko-the-mind-lord | Seroiko the Mind Lord]], who conducted bizarre and mad experiments with the undead …

  • Gudrin River

    The waters of this river are unusually clear; the river itself runs slow and deep, averaging 450 feet across and 150 feet deep at the deepest point. [[File:846507 | class=media-item-align-center | Gudrin_river.jpg]]

  • Little Sellen River

    The offshoot of the [[East Sellen River]] that branches further east at [[Mivon]] is known as the *Little Sellen* for its relatively narrow width; this river averages 90 feet across and 20 feet deep. [[File:846508 | class=media-item-align-center | …

  • Murque River

    This slow-moving river is bordered on both banks by strips of swampy land that effectively double the river’s 100-foot width. The river itself is only 10 feet deep, and its slowly-moving waters are thick with algae, bracken, and silt. [[File:846510 | …

  • Shrike River

    Splitting from the [[Little Sellen River]], the *Shrike* is named for the numerous flocks of birds that nest along its length. Averaging 300 feet wide and sometimes reaching depths of 60 feet or more, the *Shrike* would make an excellent trade route …

  • Skunk River

    The unfortunate combination of algae and bubbling geothermal hot springs along the *Skunk River* give it a distinctively unpleasant scent of rotten eggs. This river averages 100 feet wide and 30 feet deep. [[File:846512 | class=media-item-align-center …

  • Thorne River

    The banks of the *Thorn River* are thick with stinging nettles and tangles of sharp brambles and trees. The river itself is relatively narrow, averaging 60 feet in width and 30 feet deep. [[File:846513 | class=media-item-align-center | Thorne_river. …

  • Lake Tuskwater

    Cliffs and steep hills hide this brown, rocky lake from almost every direction, though following any river through the [[Kamelands]] or [[The Narlmarches]] inevitably leads to its waters. Sounders of boars frequently visit its shores and favor the thick …

  • Lake Candlemere

    *Lake Candlemere* is a large body of fresh water in the *Stolen Lands*. Possessing a remarkably clear surface, and surrounded by a great collection of trees, it is well known for the vibrant colors it takes on from the leaves that become trapped within …

  • The Narlmarches

    The [[The Narlmarches]], also known as the *Narlmarch Woods*, bifurcate the *Stolen Lands*. The [[The Narlmarches]] spreads across the lowlands of the region and feature craggy hills, lazy streams, deep ravines, and a great variety of trees, including oak …

  • Hooktongue Slough

    To the northwest of [[The Narlmarches]] in the [[Stolen Lands]], and East of the [[Glenebon Uplands]], lies a great swamp known as the [[Hooktongue Slough]], a swath of reeking swampland inhabited by lizardfolk, boggards, and stranger beings, this region …

  • Lake Hooktongue

    Residing among the swamps of [[Hooktongue Slough]], the murky gray lake known as [[Lake Hooktongue]] snakes through the already water-drenched landscape. Arguably the lake and the swamp are the same, with the lake simply forming the deeper reaches of the …

  • Lake Silverstep

    *Lake Silverstep* is the primary source of water for the [[Stolen Lands]]. It draws from numerous streams falling into the lake from the steep tors to the east. Because of this, the eastern side of the lake is a locale of great beauty, featuring numerous …

  • Tors of Levenies

    Rising from the [[Kamelands]], the *Tors of Levenies* are a towering mountain range, thrusting skyward as if created by some terrible upheaval. On the western side, the *Tors* feature sharp cliffs and escarpments, while on the east the mountains ascend …

  • Kamelands

    Rolling hills of brown and yellow grass sprawl across the eastern [[Stolen Lands]], the patchy, sand colored waves and dusky tarns broken by countless rocky mounds called kames. With grasses ranging in height from mere inches to lashing blades over 4 feet …

  • Greenbelt

    The [[Greenbelt]] is a swath of land in the [[Stolen Lands]] of the "River Kingdoms":http://pathfinder.wikia.com/wiki/River_Kingdoms. It is positioned between the [[Kamelands]] to the east and the [[Hooktongue Slough]] to the west. The [[Greenbelt]] …

  • Moon Radishes

    Located in the northeastern section of the [[Greenbelt]], only one wild patch is found to exist in the [[Stolen Lands]], within [[Valis]], in "Marshwood County":https://lords-of-fluviallis.obsidianportal.com/wikis/s3. The rare [[Moon Radishes]] are …

  • Fangberries

    Fangberries are a raspberry-like berry native to the [[Stolen Lands]] region of the [[River Kingdoms]]. As with many low-growing berries, the plants protect themselves with sharp nettles and thorns. A dense patch of rare raspberry-like berries grows in …

  • Serpentstone Castle

    Erected on the grounds of the [[:stag-lord | Stag Lord's]] keep, and located on the edge of [[Lake Tuskwater]], [[Serpentstone Castle]] is the stone symbol of strength and authority for the [[:lady-arabella-ravenna | Queen]] and the [[Council of Valis]]. …

  • Serpent Stone Town

    The town of [[Serpent Stone Town | Serpent Stone]] is the capitol of the new country of [[Valis]]; within the town are the [[Serpentstone Castle]], where [[:lady-arabella-ravenna | Queen Arabella]] lives and the [[Council of Valis | Council of Valis]] …

  • Knights Rest

    Northernmost town of [[Valis]], originally the spot of [[Olegs Trading Post]], and the gateway into the kingdom. Establishments include the [[Brass Penny]], a low, cheap tavern where [[:daren-silver | Daren Silver]] drinks; [[Dawnflower Dresses]]; the [[ …

  • Wyldecross

    Large, westernmost town in [[Valis]], originally magically constructed by the _Coin Baron_, "Lyonel Sedgewick":https://lords-of-fluviallis.obsidianportal.com/characters/lyonel-sedgewick, until it was taken from him by the members of the [[Council of Valis …

  • Greenhaven

    In the western edge of the kingdom, just within the boundary of [[The Narlmarches]], the small but important town of [[Greenhaven]] sits nestled in between the forest preserves of the kingdom and the wide belt of trees expanding west. Here, _Greenlady_ …

  • Deephome

    An underground community has sprung up around a gold mine, lead by Dwarven lord [[:dane-ironwolf | Dain Ironwolf]], and includes a number of dwarven miners and their families. Recently, a door to one of the lost, forgotten Elven cities was discovered in …

  • Queens Arbor

    Originally a fortified settlement called [[Darkwood Hollow]] associated with lumber camps sent from [[Brevoy]] from the [[Lumber Consortium]], the town was razed and taken over by members of the [[Council of Valis]], and have recently incorporated it into …

  • WestGuard

    Stone fortification protecting the town of [[Serpent Stone Town | Serpent Stone]], west of the main town. [[File:846582 | class=media-item-align-center | westguard.jpg]]

  • EastGuard

    Stone fortification protecting the eastern approach to [[Serpent Stone Town | Serpent Stone town]], just west of the town. [[File:846604 | class=media-item-align-center | eastguard2.jpg]]

  • Fort Gudrin

    Stone fortification built on the northern shores of the [[Gudrin River]], designed to protect [[Valis]] from enemy forces invading from the south. [[File:846615 | class=media-item-align-center | fort_gudrin2.jpg]]

  • Fort Candlemere

    Fortification built on the shores of [[Lake Candlemere]], south and west of [[Serpent Stone Town | Serpent Stone town]], to protect the kingdom from invasion. Was heavily damaged by trolls. [[File:846619 | class=media-item-align-center | …

  • Fey Pool

    A natural gateway between *Golarion* and the "First World":https://pathfinderwiki.com/wiki/First_World [[File:846627 | class=media-item-align-center | feypool2.jpg]]

  • Barrows

    Series of ancient, low earthen and stone *Kellid* dolmen tombs scattered throughout the southwestern portion of *Valis*, principally near [[Barrow Town]]. [[File:846628 | class=media-item-align-center | barrows.jpg]]

  • Stone Dance

    A dance of stone dolmen, covered with strange and esoteric carvings, east of [[Laughing Waters]], on the edge of [[The Narlmarches]]. In reality, they are the [[Frozen Ones]], ancient entities turned to stone by powerful magics aeons ago, when the elven …

  • Olshanskys Tower

    Residential stone tower of [[:dr-ivan-olshansky | Dr. Ivan Olshansky]], a secretive and knowledgeable sage and researcher, and specialist in virology and pathogens who is an ally of *Valis*. The [[Council of Valis]] recently discovered that he is a " …

  • Thorne River Camp

    Closed and defensible secret training camp established by the [[Valis]] _Green Warden_ [[:demetri-tomescu | Demetri Tomescu]] along the [[Thorne River]] as an instrument to train scouts and wardens for the kingdom. It was established on the site of an …

  • Queens Preserve

    Several hexes of land within the forested northwestern corner of Valis, along the edge of [[The Narlmarches]] which, by agreement with the fey and the *grand druid* [[:jhod | Jhod]], have been allowed to remain as undeveloped Preserves, so that various …

  • Summer Tree

    Huge tree which serves as the former home of the [[Summer Guardian]]; now is home to the [[Dawn Riders]], from "Kyonin":https://pathfinderwiki.com/wiki/Kyonin, lead by the Elven priest [[:dawnbringer | Dawnbringer]]. The [[Dawnriders]] are an ally of * …

  • Woodland Chapter House

    Monastery and temple of "Abadar":https://pathfinderwiki.com/wiki/Abadar established by [[:father-arturo-meanthor | Father Arturo Meanthor]] of the [[Enlightened Order of Abadar]]. It is a simple, austere, functional place, and includes a stone well, …

  • Laughing Waters

    Former Elven village, and now a sacred burial spot, and home to [[:caisfaraillian | Caisfarailian]], the _Harbinger of Human Tears_ - once a deadly foe of *Valis*, and now a trusted ally. Located in the southwestern portion of the kingdom, within the …

  • Temple of Weal and Woe

    Ruined ancient temple southeast of [[Serpent Stone Town]], in an unnamed county some 15 miles south of the [[Little Sellen River]], containing vials of very dangerous diseases, and guarded by a monster. The [[Council of Valis]] has annexed this land in …

  • Tiressia's Oak

    Home to a dryad and ally of [[Valis]], [[:tiressia-of-the-oaks | Tiressa of the Oaks]], now a member of the [[Hamadryads Court]]. The [[Tiressia's Oak | Oak]] is located south and west of [[Laughing Waters]], in a Preserve within [[The Narlmarches]]. …

  • Gudrin River Ferry

    Simple wooden platform, with flat bottom barges, designed to quickly and easily ferry travelers across the [[Gudrin River]]. A major battle was fought at the *Ferry*, as it was the spot where the armies of *Valis* broke the invasion force of [[Mivon]], …

  • Shrike River Mill

    A water-driven lumber mill on the [[Shrike River]], in the easternmost section of the kingdom; the *Mill* was severely damaged by the young *Black Dragon*, [[:nitrikalizic-dead | Nitrikalizic]], who was eventually slain by the [[Council of Valis]]. [[ …

  • Caves of Valis

    Valis has a number of hollow entrances underground beneath hills, several of which have been turned into mines or homes for allied species. Not all the caves have been thoroughly explored. [[File:846649 | class=media-item-align-center | …

  • Apiaries

    In the western farmlands of [[Valis]], a number of farmers have constructed stone [[Apiaries]], to house bees and produce honey - exported honey products, such as wax, honey preserves, and mead, are favored by other trading partners outside of the kingdom …

  • Lumber Mills

    [[Valis]] enjoys a number of [[Lumber Mills]], both wind, animal, and river-driven, to produce lumber and associated wood products from responsibly harvested trees within the kingdom - because there is a large demand for lumber in [[Brevoy]], [[Mivon]], …

  • Fishing

    Because of the abundance of fresh water sources, including rivers, streams, lakes, and creeks, fishing remains one of the primary sources of food for [[Valis]], and one which provides in expensive exports to surrounding countries. Not without risk, …

  • Farming

    Large scale crop farming, especially in the [[Rostland Plains]] section of the kingdom, remains the most widespread and important source of food, labor, and exports for [[Valis]], especially in the flatter plains of the north eastern half of the country. …

  • Ore Mining

    The mining of minerals, especially iron, lead, and tin, are important industries in the hilly western uplands of [[Valis]], leading to the exportation of both finished and raw products. The mining of gold and gems is much rarer, but still possible. [[ …

  • Gold Mining

    A large vein of gold was discovered in [[Valis]], leading to a large group of dwarven miners entering and becoming part of the kingdom in the town of [[Deephome]]. Unfortunately, the vein appears to have begun to peeter out, but a new strike is only a …

  • Animal Hides

    The abundance of deer and antelope within the western forests of *Valis*, especially near [[Greenhaven]], allows the locals to produce fine quality leather goods and hides, an important export for the kingdom. [[File:846663 | class=media-item-align- …

  • Animal Products

    Because of the abundance of deer, rabbit, dire sheep, and antelope in the forested western section of the kingdom, within the [[The Narlmarches | Narlmarches]], especially near [[Greenhaven]], hides, clothing, and leather goods remain important exports …

  • River Kingdoms

    The [[River Kingdoms]] of northeastern "Avistan":http://pathfinder.wikia.com/wiki/Avistan have long been a haven for inland pirates, anarchists, exiles, and anyone who can't seem to make it in more civilized nations. The Kingdoms are by no means a unified …

  • O2

    Formerly a lumber camp established by the [[Lumber Consortium]], from [[Brevoy]]. The camp was set up to extract lumber from the northernmost portion of [[The Narlmarches]], territory which [[Valis]] claimed as part of its charter. As this was done …

  • P2

    This unnamed 12 mile by 21 mile county sits just east of [[O2 | Queen's Arbor County]] in [[Valis]]; there are no named settlements as of yet, although there is a road going east to west through the center. The ground is flat and grassy, good for growing …

  • Q2

    This unnamed county in the north western corner of [[Valis]] sits two hexes east of [[Queens Arbor]], on the road towards [[Knights Rest]]. The land is flat and grassy, like much of the area in northern [[Valis]], and sits right at the eastern edge of …

  • R2

    The "County of Elkton":https://lords-of-fluviallis.obsidianportal.com/wikis/r2 is named after the principal village, or county seat, within this heavily forested hex. The vast majority of the county resides with the northernmost reaches of [[The …

  • Elkton

    [[Elkton | Elkton]] is a village in "Elkton County":https://lords-of-fluviallis.obsidianportal.com/wikis/r2, in the northwest corner of the kingdom of [[Valis]]. Local legend says that the village was founded a few years ago by a hunter named Giles …

  • Greendale

    Greendale is a small village, almost a thorp, in the southern half of "Elkton County":https://lords-of-fluviallis.obsidianportal.com/wikis/r2. [[File:846862 | class=media-item-align-center | Greendale.jpg]]

  • Northwood

    *Northwood* is a small village in the northern half of the [[R2 | County of Elkton]], just south west of the [[Lumber Camp]] established by the [[Council of Valis]]. The village is populated by hunters and trappers, but also the families of the men who …

  • S2

    This county sits just west of [[Knights Rest]], and is named after the central village of [[Longacre]], which is located just north of the main east-west road, and also is where a major road leads south to [[Serpent Stone Town]]. The county is a mix of …

  • Longacre

    Longacre is a typical northern village in [[Valis]], and it functions as the county seat for the [[S2 | County]] it is named after. The village has a number of two-story and single-story wood frame houses, with wattle and daub walls, stone chimneys, and …

  • Hawksaw Dell

    *Hawksaw Dell* is a small, fenced farming thorp located in the southeastern portion of the county, just east of the main road going south towards [[Serpent Stone Town]]. In addition to grain crops, several farmers in this thorp made up from immigrants …

  • Pell

    *Pell* is a prosperous farming community in northern [[Valis]], settled mainly by [[Ulfen]] farmers emigrating from [[Ustalav]], which shows in their distinctive dress, long hair and beards, and their round, conical thatched roofed common houses, which …

  • Cudlow

    *Cudlow* is another prosperous northern farming village in *Valis* which has enjoyed relative safety by virtue of being away from the invasions, border incursions, and monster attacks which plague most of the rest of the kingdom. Homes are typical woof …

  • Bells Wood

    Nestled in a clearing within the heavily forested northernmost part of [[The Narlmarches]] in *Valis*, *Bell's Wood* is small but thriving village of hunters, loggers, and trappers. Housing is full wood frame and clapboard siding, topped with growing …

  • Dunsward

    The frontier region known as [[Dunsward]] on the easternmost side of the [[Stolen Lands]] borders the steppes of [[Casmaron]], and the ancient ruins of [[Iobaria]]. [[Dunsward]] is characterized by flat, grassy plains, punctuated by low hills, and its …

  • T2

    "Knight's County":https://lords-of-fluviallis.obsidianportal.com/wikis/t2 is a popular, well-established county hex in northern [[Valis]]; it contains [[Knights Rest]], one of the most important towns in the kingdom, second only to [[Serpent Stone Town]], …

  • Ellis

    The quaint village of *Ellis* lies in the fertile northern hex of [[Knights County]]. It has a well-developed village center focusing on a common well and open market, flanked by since and two-story wood frame, wood shingled wattle and daub buildings. …

  • Gilsham

    *Gilsham* is a mixed community of crop farmers, horse ranchers, and dairy farmers, each of whom takes advantage of their village's proximity to [[Knights Rest]]. In addition to the usual village buildings there are animal barns and fenced corrals to pen …

  • Moray

    *Moray* is a village of artisans and craftsmen, many of whom produce goods which move on to [[Knights Rest]] to be traded elsewhere inside the kingdom and out. This prosperous village features a cobblestoned main thoroughfare, two and three-story wood …

  • Clontarf

    The village of *Clontarf* is a mixed community of humans and halflings; most of the humans raise dairy cows, while most of the halflings farm or run businesses. This has lead to a few overheated rivalries between two two races, although level heads …

  • Midview

    *Midview* is a small thorp situated on the road south towards [[Middlewich]]. The ground here is rockier than elsewhere in the county, but the without the ground water problems with lead deposits like they have in [[Moray]] to the north. Small scale …

  • Jarls Tharp

    *Jarl's Tharp* is a small village in the eastern portion of "Knights County":https://lords-of-fluviallis.obsidianportal.com/wikis/t2, on the road east towards [[Eastville]]. The people are mainly from northern [[Brevoy]], from the tough hilly farming …

  • Northern Corn

    Sometimes called 'Cow Corn' because it lacks the sweetness of typically grown white or yellow corn, *Northern Brown* is still an important food staple for both humans and animals, especially in the northern parts of [[Brevoy]], where the only arable land …

  • U2

    "Eastville County":https://lords-of-fluviallis.obsidianportal.com/wikis/u2 is tucked into the northeastern corner of [[Valis]], just below the [[South Rostland Road]], which marks the boundary with [[Brevoy]] proper, and west of the charter originally …

  • Eastville

    The County Seat of "Eastville County":https://lords-of-fluviallis.obsidianportal.com/wikis/u2 is the village of *Eastville*, the largest community in the area. The low grassy plains of northern *Valis* are dotted with farming communities, although in the …

  • Westerling

    One of the most prosperous farming communities in the kingdom, the village of [[Westerling]] lies in the middle of [[U3 | Westerling County]], surrounded by some of the finest and most fertile land in all of *Valis*. Most buildings here are of the …

  • Brookdale

    *Brookdale* is a large farming community in "Eastville County":https://lords-of-fluviallis.obsidianportal.com/wikis/u2 which grows corn, wheat, and barley in large amounts. The farmers work together communally, working the large fields together in order …

  • Hillgate

    *Hillgate* is another large, prosperous, open farming area in northern *Valis*, dominated by large crop growing fields within a small central village. In this case, the local farmers grow wheat, supplemented by hay, peanut bushes and soybeans. Unlike …

  • Morton

    Slightly north and west of [[Eastville]] lies the smaller farming village of *Morton*, which sits in the shadow of a pair of large granite outcrops called the [[Feuding Sisters]]. The village is made up of 7 large two-story woof frame and clapboard …

  • Feuding Sisters

    Sister 1 [[File:848811 | class=media-item-align-center | sister_1.jpg]] Sister 2 [[File:848812 | class=media-item-align-center | sister_2.jpg]]

  • South Rostland Road

    Well-traveled dirt and gravel road leading from [[Restov]] in the east, going west briefly into *Valis* at [[Knights Rests]], and then continuing north and west up into [[Brevoy]]. [[File:848816 | class=media-item-align-center | southrostlandroad.jpg]]

  • Q3 and R3

    This is a pair of 12 mile by 12 mile hexes side by side which constitute the northernmost reaches of [[The Narlmarches]] into [[Valis]] - this territory has been set aside by the [[:lady-arabella-ravenna | Queen]] and the [[Council of Valis]] to remain …

  • S3

    "Marshwood County":https://lords-of-fluviallis.obsidianportal.com/wikis/s3 represents the farthest north and east that [[The Narlmarches]] reach into [[Valis]] and the [[Stolen Lands]]. The county is heavily forested, and boasts the largest patch of moon …

  • Grass Pigs

    The [[Kamelands]] prairie dog, or '*grass pig'*, is larger and fatter than its southern cousins, about the size of a ground hog, except they live in large underground warrens just like prairie dogs. They are hunted for their meat and fur, and sometimes …

  • Acorn Glen

    Located south of [[Marshwood]], a half mile east of the road to [[Serpent Stone Town]], the little forest community of *Acorn Glen* sits amid a large grove of [[Narlmarsh Swamp Oak]], which gives its name to the village. Among the usual hunters and …

  • Marshwood

    *Marshwood* is a good sized village composed of simple wooden houses, along with a few stone buildings, in the "Marshwood County":https://lords-of-fluviallis.obsidianportal.com/wikis/s3 section of *Valis*. The forest of [[The Narlmarches]] immediately …

  • Seven Stars Tavern and Gambling House

    The Seven Stars Tavern and Gambling House is a large, elegant, open-walled two-story structure in the middle of [[Marshwood]], offering a variety of exotic foods and drinks, as well as mostly on-the-level games of chance. It is sparsely decorated, with …

  • Dunwood

    A small village in Marshwood County, within a mile's walk to the famous [[moon radish]] patches, this prosperous little community is where most of the workers who harvest and take care of the patch live. Most buildings are modest stone buildings, topped …

  • moon radish

    The rare moon radish is known to have a very calming, intoxicating effect on humans and probably most humanoids. [[File:846544 | class=media-item-align-center | rmoon_radish.jpg]]

  • Kjels Stand

    Kjel's Stand is a small thorp of primarily hunters, once lead by the famous hunter Kjel Mivinski, a ranger originally from the "Gronzi Forest":https://pathfinderwiki.com/wiki/Gronzi_Forest, in northern [[Brevoy]]. The thorp is basically a group of low, …

  • T3

    "Middlewich County":https://lords-of-fluviallis.obsidianportal.com/wikis/t3 is located just east of [[The Narlmarches]] in the flat, grassy expanse of northern [[Valis]] that makes up the southern portion of the [[Rostland Plains]]. The ground is a bit …

  • Rostland Plains

    The *Rostland Plains* are part of the [[Rostland]] region, south of [[New Stetven]] and north of [[Restov]]. They are the breadbasket of [[Brevoy]]. The *Plains* are also to the east of the [[East Sellen River]] and south of the [[Gronzi Forest]], and …

  • Middlewich

    *Middlewich* acts as the county seat of this hex, and is a bustling village strategically placed at a crossroads that leads all over the kingdom of *Valis*. While the county can seem like just another boring, drab farming village, the inhabitants of [[ …

  • Bereton

    *Bereton* is a nice, sleepy farming village north west of [[Middlewich]] that was first colonized by a small group of retired _Taldan_ mercenaries who left their country in search of a quieter place to live. While the village itself is a collection of …

  • Poul

    The community of *Poul*, south east of [[Middlewich]] sits in an area where the [[Kamelands]] hills and the [[Rostland Plains]] merge, creating an area of low, gently rolling farmlands that is equally good grazing land for goats, sheep, and other …

  • Eastern flax

    [[File:851056 | class=media-item-align-center | flax.png]] [[File:851057 | class=media-item-align-center | flax_sheafs.jpg]]

  • Rushton

    *Rushton* is a community of _Issian_ settlers from the area south of [[Port ice]] who came early on from [[Brevoy]], back when the [[Stag Lord]] was still plundering the area. The farmers grow primarily wheat, barley, and straw, and build their homes in …

  • Ryesdale

    *Ryesdale* is a small farming community located just before the rolling hills of the [[Kamelands]] becomes the dominant land feature of *Valis*. Because the soils here are poorer that other places in the [[Rostland Plains]], large scale farming is not …

  • U3

    [[U3 | Westerling County]] is named after the family and settlers who came to this section of [[Valis]] following the invitation of [[:baron-kevan-manning | Baron Kevan Manning]], under an agreement with "Baron Westerling":https://lords-of-fluviallis. …

  • Noble Houses

    [[Houses in Valis]] In Brevoy [[Houses in Rogarvia]] [[Houses in Lebeda]] [[Houses in Garess]] [[Houses in Orlovsky]] [[Houses in Lobodka]] [[Houses in Medvyev]] [[Houses in Surtova]] [[Unaligned Houses in Brevoy]] [[File:851592 | class …

  • Honey Blossom

    The small village of [[Honey Blossom]] was settled by a group of druids, and their families, horticulturalists, and practitioners of the [[Green Faith]], who wanted to set up production of honey and honey-relate products. Like many settlements in the [[ …

  • Ryefield

    [[Ryefield]] is a fair-sized farming community south west of the main village of [[Westerling]] - wheat, rye, and soy beans are the large crops of the day here, and the farming families here work hard to make their crops grow right in the soils which are …

  • Sunwash

    [[File:851959 | class=media-item-align-center | golden-lager-beer.jpg]]

  • Landgate

    [[Landgate]], sometimes called the Gate to [[Restov]], because it is only a few miles overland to the [[South Rostland Road]] going east to [[Restov]], is in the northeastern most section of "Westerling County":https://lords-of-fluviallis.obsidianportal. …

  • South Denham

    Settlers from [[Lebeda]], from a village called [[Denham]], south of [[Silver Hall]], came here to start new lives and get away from the troubles in their home country, and started a village in this section of *Valis* called [[South Denham]]. Like many …

  • Ashton

    [[Ashton]] is another good-sized farming community in "Westerling County":https://lords-of-fluviallis.obsidianportal.com/wikis/u3, almost due directly south of the village of [[Westerling]]. Like other portions of this county, it was peopled by settlers …

  • R4

    Heavily forested "Greenhaven County":https://lords-of-fluviallis.obsidianportal.com/wikis/r4 is situated in the northeastern reaches of [[The Narlmarches]] in the kingdom of [[Valis]], between the [[Skunk River]] south west, and the [[Thorne River]] north …

  • Groups and Factions

    *Internal Factions of Valis:* [[Council of Valis]] [[Queensguard]] [[Ladies in Waiting]] [[Queens Household]] [[Spies of Valis]] [[Diplomats of Valis]] [[Royal Army of Valis]] [[City Guard of Valis]] [[Wardens of Valis]] [[Mayors of Valis]] [[ …

  • History

    [[Famous Battles]] [[File:853532 | class=media-item-align-center | battles.jpg]]

  • Famous Battles

    [[Prior to Valis]] Summer, 4711 - [[Olegs Siege]] - in the [[Stolen Lands]] Fall, 4711 - The [[Battle of Three Blades]] - at [[Serpent Stone Town]] Winter, 4711 - The [[Battle of Frozen Fields]] - outside of [[Tammerling]], in [[Brevoy]] …

  • Olegs Siege

    Before the kingdom of *Valis*, and the town of [[Knights Rest]], were established, [[Olegs Trading Post]] was one of the few settled areas in the [[Stolen Lands]], primarily due to the presence of [[:the-stag-lord | the Stag Lord]]. Members of the [[ …

  • Battle of Three Blades

    This battle was fought near [[Serpent Stone Town]], when the three _Swordlord_ orders fought together for the first time since being defeated by "Choral the Conqueror":https://pathfinderwiki.com/wiki/Choral_Rogarvia at the "Valley of Fire":https:// …

  • Battle of Frozen Fields

    This battle was fought outside of [[Tammerling]], in [[Brevoy]], during a deep winter freeze between an allied army of soldiers from *Valis*, friendly [[Mivon]] troops, led by [[:lord-giovanni | Lord Antonio Giovanni]], and allied mercenary barbarians, …

  • Battle of Stone Bridge

    When a large army of mercenaries from [[Mivon]], lead by [[House Scarlotti]] troops, and paid for by the _Coinbaron_, [[:lyonel-sedgewick | Lyonel Sedgewyck]], invaded *Valis*, the [[Royal Army of Valis]], supported by allied mercenaries, met them at an …

  • Battle of Cinderfall

    In a field east of [[Tammerling]], in [[Brevoy]], barbarian troops from [[Iobaria]], paid for by the _Coinbaron_, [[:lyonel-sedgewick | Lyonel Sedgewick]], attacked _swordpact_ troops lead by troops from *Valis*, and were soundly defeated. During the …

  • Battle of Black Returns

    The town of [[Tammerling]], in [[Brevoy]], was occupied by mercenaries paid for by the _Coinbaron_, Lyonel Sedgewick, and during the occupation the townsfolk were tortured and killed unnecessarily. *Valis* forces secretly entered and led revolt, then …

  • Battle of Broken Hulls

    This battle took place on [[Lake Tuskwater]], and involved mercenary troops from [[Mivon]], lead by [[House Scarlotti]], and paid for by the _Coinbaron_, [[:lyonel-sedgewick | Lyonel Sedgewick]], and forces loyal to [[Valis]]. The [[Council of Valis]] …

  • Battle of Queens Bridge

    The [[:lady-arabella-ravenna | Queen]] and her *Council* confronted the young black dragon [[:nitrikalizic-dead | Nitricalizek]] at the sawmill next to [[Nettles Bridge]], near [[River Mill]], a village in Threshold County. They fought a running battle …

  • Elfgates

    Called _Vhimvosfailen_ in Elvish, or [[Greenhearths]], though this term usually refers specifically to the enchanted urns that power them, these portals were constructed by ancient powerful elves to travel to and fro different places in *Golarion*, and …

  • portals

    [[File:853968 | class=media-item-align-center | Lower_Ruins-elven_ritual_room.png]]

  • Knights of the Black Rood

    The [[Knights of the Black Rood]] were a group of Templars founded many years ago in [[Golarion]] to combat unnatural plagues and epidemics. The *Knights* famously did not interfere with natural diseases, as they felt they were part of the natural order. …

  • Rukh

    Beating its greasy, night-black wings, this gigantic two-headed vulture picks across the ground upon two earth sheering talons. Craning its twin massive heads forward, the terrible avian opens its giant twin beaks to unleash a blood curdling shriek. [[ …

  • Tears of Sarenrae

    This divine elixir cures unnatural diseases and heals both ability damage and HP damage - removed from the [[Temple of Weal and Woe | Vault of Weal and Woe]] by members of the [[Council of Valis]]. [[File:853974 | class=media-item-align-center | …

  • Breath of Desna

    This divine elixir acts as a _Breath of Life_ spell; it was originally meant to be used on members of the [[Knights of the Black Rood]], and other heroes. Removed by members of the [[Council of Valis]]. [[File:853975 | class=media-item-align-center | …

  • Avarkis Vinros

    The name of this disease is translated as 'the Fire that Burns Eternal'. [[File:853977 | class=media-item-align-center | firethatbrunseternal.jpg]]

  • Roterris Vadd

    The name of this disease is translated as 'the Veil of Red Tears'. [[File:853978 | class=media-item-align-center | redtears.jpg]]

  • Brognassar

    The name of this disease is translated as 'the Black Sleep'. [[File:853979 | class=media-item-align-center | blacksleep.jpg]]

  • Rosenn Kharr

    The name of this disease is translated as 'the Wasting Filth'; the seal on this bottle was broken, as it was used by evil agents. The disease behaved like a fast-acting leprosy, destroying the flesh of its victims: those who died from its ravages …

  • Misrach Mivalos

    The name of this disease is translated as 'the Choking Death'. [[File:853990 | class=media-item-align-center | misrach.jpg]]

  • Vallanari Mannator

    The name of this disease translates to 'Yellowtongue Sickness'. [[File:853993 | class=media-item-align-center | creepy-crystal-bottle.jpg]]

  • Thassilonian Tomb

    Large underground tomb discovered by members of the [[Council of Valis]]; it contained an undead giant, which they were obliged to fight and destroy. [[File:853995 | class=media-item-align-center | thastomb.jpg]]

  • Brevoy

    [[File:853999 | class=media-item-align-center | Map_Brevoy.jpg]] Major [[Brevoy Houses]] and states [[Brevoy History Timetime]] [[Politics]] [[Religion in Brevoy]] [[Trade in Brevoy]] [[Brevoy Code of Justice]] [[Swordlord Council …

  • Brevoy History Timetime

    4487 - "Choral the Conqueror":https://pathfinderwiki.com/wiki/Choral_Rogarvia and his barbarian army sail over the "Lake of Mists and Veils":https://pathfinderwiki.com/wiki/Lake_of_Mists_and_Veils to the shores of "Issia":https://pathfinderwiki.com/wiki/ …

  • Chronicle

    [[Famous Battles]] [[File:853532 | class=media-item-align-center | battles.jpg]] [[Year 4711]] [[Year 4712]] [[Year 4713]] [[Year 4714]] [[File:854029 | class=media-item-align-center | history.png]]

  • Year 4711

    The [[The Blessed Union | Blessed Union]] "Prolog - Our Story Begins":http://lords-of-fluviallis.obsidianportal.com/adventure-log/our-story-begins... [[File:854101 | class=media-item-align-center | adventure.jpg]] May-2 - Party travels into the …

  • Castle Manning

    Previously called *Castle Harte*, it was the seat of power of [[House Harte]]. The *Harte* family was a bitter rival of [[House Manning]] before [[The Blessed Union]] merged the two houses under the Manning banner. The wedding feast had a sad note as …

  • Thane

    The small hamlet of [[Thane]] was situated about 8 miles south of [[Olegs Trading Post]]; in time, the villagers moved on and joined the thriving town of [[Knights Rest]], leaving their old homes behind. [[File:854111 | class=media-item-align-center | …

  • Storm Drakes

    [[File:854188 | class=media-item-align-center | stormdrake.jpg]]

  • old fort

    An old fort that has been partially rebuilt along the edges of [[Lake Tuskwater]]. [[File:854192 | class=media-item-align-center | Staglord_s_Fort.jpg]]

  • Daughters of Darkness

    A group of wandering female vigilantes who seek revenge against nobles who cheat justice after violating and harming women. The "Daughters":https://lords-of-fluviallis.obsidianportal.com/wikis/daughters-of-darkness now work under the blessings of the …

  • Storm Hawks

    [[File:854218 | class=media-item-align-center | storm_hawks.jpg]]

  • Bronze Dragon

    [[File:854221 | class=media-item-align-center | bronze_dragon.jpg]]

  • Death Whisper Spiders

    Highly poisonous giant spiders identified by the bright green tear drop on their underbelly. [[File:854222 | class=media-item-align-center | deathwhispSpider.jpg]]

  • Black Harvest

    Called the [[Black Harvest]] because what was meant to be the first happy festival celebrated in the new kingdom instead ended in tragedy - not a battle, per se, but rather an assassination attempt on the lives of the [[:lady-arabella-ravenna | Queen]] …

  • Battle of the Piers

    Outsiders call this battle 'Queen's Fall' because [[:lady-arabella-ravenna | Queen Arabella]] perished to foul magics, and was laid to rest in state for several weeks before the Grace of [[Sarenrae]] returned to her throne. This desperate battle was …

  • Skum

    [[File:854243 | class=media-item-align-center | skum.jpg]]

  • Year 4712

    [[File:854029 | class=media-item-align-center | history.png]] March 1 - The Party meet the [[Varakeen]], and begin trading with them. [[:lady-arabella-ravenna | Queen Arabella]] formalizes the alliance with [[:madrae-andozien | Madrae]], and [[:dr- …

  • Green Dragon

    - An excerpt from [[:sean-mctavish | Sean McTavish's]] book _"Dragons of Golarion, Their Kith and Kin":https://lords-of-fluviallis.obsidianportal.com/items/dragons-of-golarion-their-kith-and-kin_ [[Green Dragon]]s are lawful evil, breathe acid-breath …

  • dryad

    [[File:854452 | class=media-item-align-center | dryad.jpg]]

  • Nettles Bridge

    Originally a wooden bridge designed by the late [[:davik-nettles | Davik Nettles]], it was destroyed in the initial encounter with the [[:nitrikalizic-dead | black dragon]]. Later it was replaced with a new stone bridge. [[File:854457 | class=media- …

  • Queens Bridge

    Substantial stone bridge that crosses the [[Shrike River]] in [[Littlebridge County]]. This unremarkable spot in the kingdom will be the site of two very important battles, one in [[Battle of Queens Bridge | 4712]] against the [[:nitrikalizic-dead | …

  • Royal Army of Valis

    While it is mainly made up of mercenaries and militia, the [[Royal Army of Valis | Royal Army]] has yet to be defeated on the field, thanks largely due to the skills of its commander, General [[:sir-eric-fernbrook | Sir Eric Fernbrook]]. Victories for …

  • Nomen Heights

    The [[Nomen Heights]] - With a southern skyline dominated by the ragged, stony mountains known as the [[Tors of Levenies | Tors of Levenies]], the [[Nomen Heights]] are named after the aggressive tribes of *Nomen Centaurs* who view the eastern steppes of …

  • Glenebon Uplands

    The [[Glenebon Uplands]] - The westernmost quadrant of the [[Stolen Lands]] is a contested zone between the barbarian tribes known as the [[Tiger Lords]] to the north and the bandits of [[Pitax]] to the south. Further complicating this scene is the not- …

  • Branthlend Mountains

    This is a mountain range in the [[Glenebon Uplands]] region of the [[Stolen Lands]]. The tallest mountain in the [[Stolen Lands]], [[Mount Branthlend]] is here. [[File:854530 | class=media-item-align-center | Stolen_Landsmnts.png]]

  • Mount Branthlend

    From amid a cloak of low, forested mountains and high hills rises [[Mount Branthlend]], the _Peak of Broken Promises_. Distinctive not for its incredible height, though it does stand as the largest in the surrounding [[Branthlend Mountains]] range, but …

  • Forest of Thousand Voices

    Lying in the [[Stolen Lands]], the *Thousand Voices* is one of the densest wildernesses in the [[River Kingdoms]]. It features a great variety of life, and an even greater number of mysteries. Known also as the _Forest of Breath_, the *Thousand Voices …

  • House Manning

    "We Remember" Lead by [[:baron-kevan-manning | Baron Kevan Manning]] An old, established _Rogarvian_ house in [[Brevoy]] which became embroiled in a bloody, decade-long feud with another old _Rogarvian_ house, [[House Harte]], which was ended with …

  • Politics

    The lands of [[House Manning]] have grown into a Barony, with [[House Harte]] lands being ruled by a Lord. In this case, [[:lord-darren-manning | Lord Darren Manning]] has taken over that role, and rules from [[Castle Manning]], the former *Harte Castle*. …

  • Religion in Brevoy

    The [[House Surtova]] family strongly allied themselves with the already popular church of [[Abadar]] funding the construction of temples across all of [[Brevoy]]. The relative prosperity and lack of natural disasters has allowed increases in the level of …

  • Trade in Brevoy

    [[Tammerling]] and [[Restov]] merchants have become extremely wealthy as a result of the increased social stability and good weather in recent years. Their trading houses have grown, and houses that were small six years ago are now lords of commerce. Many …

  • House Harte

    "Death Before Disgrace" An old, established _Rogarvian_ house in southern [[Brevoy]], [[House Harte]] entered into a long, bloody feud with [[House Manning]], which lead to reprisals and loss on both sides, eventually reconciling the two when [[The …

  • Council of Valis

    The ruling body of the kingdom of [[Valis]], comprising the [[:lady-arabella-ravenna | Queen]], the [[Small Council]], the [[20]], and the [[Full Council]]. [[File:854548 | class=media-item-align-center | council_table.jpg]]

  • Nixie

    [[File:854549 | class=media-item-align-center | nixies.jpg]]

  • Valis

    Sometimes referred as _Fluviallis_, or merely Vallis, this is a new kingdom established through a charter of exploration and settlement by [[:baron-kevan-manning | Baron Kevan Manning]] within the [[Stolen Lands]], in an area unclaimed between [[Brevoy]], …

  • Rules Stuff

    [[Campaign Overview]] [[Character Creation]] [[House Rules]] [[Plot Twist Cards]] [[LATEST NEWS!]]

  • Year 4713

    [[File:854029 | class=media-item-align-center | history.png]] Feb 1 - [[Council of Valis | The Council]] discovers a small enclave of elven rangers called the [[Dawn Riders]] living in the [[old Sycamore tree | Old Sycamore]] - they have built a …

  • Winterhome

    Castle [[Winterhome]] is the seat of power in the [[House Manning]] Barony, family home, stronghold surrounded by a high-cliffed vale. Until recently a sect of druids protected the vale and prevented intruders from accessing the castle via the cliffs. …

  • Tammerling

    [[Tammerling]] is bustling town with a brisk trade economy and quite a few prosperous outlying farms. _Swordlords_ are known to be as welcome here as in [[Restov]]. [[:lady-arabella-ravenna | Queen Arabella]] of [[Valis]] served here first as a deputy …

  • Fangwood Forest

    A small untouched forest of oaks, ash, and hardwood trees between [[Winterhome]] and [[Tammerling]]. The [[Circle of Fangs]] is a druid and ranger group that aggressively protect the woods against logging and intruders. At least some members of the [[ …

  • Restov

    Restov is one of the two largest cities in the fertile region of [[Rostland]] in southern [[Brevoy]]. It is known as the _Free City of Restov_, but it is allied with [[Brevoy]]. The city is a trade and cultural center that borders the [[River Kingdoms …

  • Rostland

    The fertile region of [[Rostland]] is one of the two nations conglomerated into the modern day state of [[Brevoy]] in northeastern Avistan. Known for its master swordsmen and proud, defiant citizenry, [[Rostland]] stands on the verge of civil war with its …

  • Issia

    One of two former nations that now comprise [[Brevoy]], the pirate nation of [[Issia]] was known and feared all along the length of the [[Sellen River]]. Perched on the edge of the [[Lake of Mists and Veils]], [[Issia]] had an unforgiving geography that …

  • Lake of Mists and Veils

    The [[Lake of Mists and Veils]] is a large body of freshwater in northeastern [[Avistan]], bordered by the nations of [[Brevoy]], [[Mendev]], [[Numeria]], and [[Iobaria]]. In [[Brevoy]], people simply call it "the Lake." The lake is the source of the …

  • Sellen River

    The [[Sellen River]] is one of the most heavily traveled waterways in eastern [[Avistan]] and plays an incalculably important role in the trade and culture of all the nations of central and northeastern [[Avistan]]. Originating in the [[Lake of Mists and …

  • Avistan

    [[Avistan]]is a continent on the world of [[Golarion]]. One of the most heavily-settled areas on the planet, [[Avistan]] possesses as many varied cultures and environments as any other continent in the world and an ancient history stretching back tens of …

  • Gronzi Forest

    The [[Gronzi Forest]], also known as "The Forest" to the locals of [[Brevoy]], is the only woodland of any size within that nation. It covers [[House Medvyed]]'s lands and sweeps from the *Icerime Peaks* to the shores of [[Lake Reykal]], the former border …

  • New Stetven

    [[New Stetven]] stands on the southern bank of [[Lake Reykal]] in central [[Brevoy]] and serves as the nation's capital. The city has been the seat of power in [[Brevoy]] since the warlord [[Choral the Conqueror]] founded it in 4499 AR after uniting the …

  • Choral the Conqueror

    Choral Rogarvia, or as he became to be known, [[Choral the Conqueror]] invaded the area that would become modern-day [[Brevoy]] in 4499 AR. Before he conquered the northern kingdom of [[Issia]], he worked out an agreement with [[Lord Nikos Surtova]] at …

  • Valley of Fire

    The [[Valley of Fire]] lies in the southern part of the [[Icerime Peaks]] of [[Brevoy]]. The land there is blackened and melted and it has been that way ever since [[Choral the Conqueror]]'s red dragon allies scourged the land in 4499 AR, destroying the …

  • Lake Reykal

    [[Lake Reykal]] is a grand lake in [[Brevoy]], 90 miles wide and 45 miles tall at its widest point. Two great rivers empty into it, the [[Awzera]] from the West, flowing down from the [[Golushkin Mountains]] and the lands of [[House Garess]], and the [[ …

  • East Sellen River

    The [[East Sellen River]] flows south out of the [[Icerime Peaks]] of [[Brevoy]] through the [[Gronzi Forest]], and empties into [[Lake Reykal]]. The river continues south past [[New Stetven]] into the [[River Kingdoms]], passing through the lands of [[ …

  • Iron Halls

    [[Iron Halls]] was a Dwarven kingdom in the [[Garess Mountains]], in [[Garess]]. It was abandoned and left in nearly perfect condition around the same time of [[the Vanishing]] of the Royal Brevic family. All dwarves disappeared 40 years ago, along with …

  • the Vanishing

    [[the Vanishing]] is a mysterious event that occurred in the nation of [[Brevoy]] in early 4699 AR. Prior to this event, the descendants of [[Choral the Conqueror]] ruled the unified nation [[Brevoy]] under the name [[House Rogarvia]]. Yet on the fateful …

  • Stone Vault

    Holy town built around three major buildings of Church of [[Abadar]]: [[The Vault of Order]], [[Bastion of Law]], and [[Chamber of Commerce]]. Inquisitors, paladins, and other clergy of [[Abadar]] are all headquartered here. It is a neutral city that …

  • Exports and Industry

    [[Moon Radishes]] [[Fangberries]] [[Apiaries]] [[Lumber Mills]] [[Fishing]] [[Farming]] [[Ore Mining]] [[Gold Mining]] [[Animal Products]] [[File:854672 | class=media-item-align-center | industry.jpg]]

  • Natural Resources

    [[Lake Tuskwater]] [[Lake Candlemere]] [[Candlemere Island]] [[The Narlmarches]] [[Thorne River]] [[Skunk River]] [[Murque River]] [[Shrike River]] [[Little Sellen River]] [[Gudrin River]] [[Caves of Valis]] [[File:854670 | class=media-item- …

  • Places Inside Valis

    The [[Fey Pool]] The [[Barrows]] The [[Stone Dance]] [[Olshanskys Tower]] [[Thorne River Camp]] [[Queens Preserve]] The [[Summer Tree]] The [[Woodland Chapter House]] [[Laughing Waters]] [[Temple of Weal and Woe | The Vault of Weal and Woe]] [[ …

  • Places Nearby Valis

    [[Neighboring States]] ~ The [[Hooktongue Slough]] [[Lake Hooktongue]] [[Lake Silverstep]] The [[Tors of Levenies]] The [[Kamelands]] The [[Greenbelt]] [[Dunsward]] The [[Nomen Heights]] [[Glenebon Uplands]] The [[River Kingdoms]] [[Tammerling …

  • Castles and Fortifications

    [[Serpentstone Castle]] [[EastGuard]] [[WestGuard]] [[Fort Gudrin]] [[Fort Candlemere]] [[File:854675 | class=media-item-align-center | fortifications.jpg]]

  • The Towns and Cities of Valis

    [[File:869524 | class=media-item-align-center | 2018_02_16_14_28_02_Screenshot_0.jpg]] [[Serpent Stone Town]] [[Knights Rest]] [[Wyldecross]] [[Greenhaven]] [[Deephome]] [[Queens Arbor]]

  • Neighboring States

    [[Brevoy]] - North [[Mivon]] - South [[Varnland]] Charter - East [[Drelev]] Charter - West

  • Snow Wolves

    Lead by Chieftain [[:barak-frostmane | Barak Frostmane]], the [[Snow Wolves]] are a small mercenary barbarian tribe that emigrated from [[Drelev]] lands which has allied themselves with [[Valis]], and are sworn to the sword of [[:ingulf-stormfury | Ingulf …

  • Military of Valis

    [[Royal Army of Valis]] [[City Guard of Valis]] [[Wardens of Valis]] [[Naval Forces]] The [[Daughters of Darkness]] [[Orders]] [[Allied Forces]] [[Para-Military and Militia]] [[File:854678 | class=media-item-align-center | …

  • Allied Forces

    [[Snow Wolves]] [[Forest Hawks]] [[Green Guard]] The [[Border Wolves]] [[Oaken Blades]] The [[Bloodtusks]] [[Dawn Riders]] The [[Verakeen]] Host [[Wyvern Riders]] [[Kobold Scouts]] The [[River Riders]]

  • Orders

    [[Order of the Dragon]] [[Knights of the Broken Harte]] [[Order of the Gate]]

  • Green Guard

    Lead by [[:fergus-oakshield | Fergus Oakshield]], a half-elf ranger, the [[Green Guard]] are a unit of elven and half-elven mercenary archers from [[Mivon]]. Approximately 87 remaining, and stationed in [[Greenhaven]]. [[File:854679 | class=media- …

  • Kobold Scouts

    Lead by "Garrok":https://lords-of-fluviallis.obsidianportal.com/characters/garrok of the [[Sootscale Tribe]], this unit of scouts assists the military of [[Valis]] primarily with reconnoiter missions. [[File:854681 | class=media-item-align-center | …

  • Bloodtusks

    Lead by [[:goro | Chieftain Goro]], they are a unit of 50 frost barbarian mammoth riders out of the [[Southern Frozen Mountains]]. Approximately 100 will return in the Spring. [[File:854682 | class=media-item-align-center | bloodtusks.jpg]]

  • Swanmay

    [[File:854684 | class=media-item-align-center | swanmay.PNG]]

  • Forest Hawks

    Commander [[:kieran-iceglade | Kieran Iceglade]], a ranger, is the _Battle Leader_ of the [[Forest Hawks]] in [[Greenhaven]]. Approximately 64 remaining. [[File:854685 | class=media-item-align-center | forest_hawks.jpg]]

  • Order of the Dragon

    Lead by Knight Captain [[:sir-richard-drakemore | Sir Richard Drakemore]], and assigned to assist [[:sir-eric-fernbrook | Eric Fernbrook]] complete the Chapterhouse of the [[Order of the Dragon]] in [[Valis]]. Other members include [[:georgio-frontiere | …

  • Varakeen

    Led by [[:tarik | Khal Tarik Windrider]], leader of the [[Varakeen]] _Riders on the Wind_, a tribe of nomadic horsemen who inhabit the eastern plains of the [[Stolen Lands]]. Owe a debt of gratitude to [[Valis]] for aiding them during two recent plague …

  • Dawn Riders

    A group of elvish owl riders lead by "Lady Dawn":https://lords-of-fluviallis.obsidianportal.com/characters/lady-dawn, originally from [[Kyonin]], but now living in [[Valis]] in the [[Summer Tree]]. [[File:854698 | class=media-item-align-center | …

  • Wyvern Riders

    [[Valis]], through negotiated treaties, has the use of [[Wyvern Riders | wyvern riders]] from both [[Alyrion]] and [[Valyrion]], principally to perform long-ranger reconnoitering for the kingdom, although they will on occasion fight as well. [[File: …

  • Hexes or Counties Within Valis

    The County of Queen's Arbor [[O2]] Unnamed County [[P2]] Unnamed County [[Q2]] The County of Elkton [[R2]] The County of Longacre [[S2]] Knight's County [[T2]] Eastville County [[U2]] Thorne River Preserve [[Q3 and R3]] The County of Marshwood [[ …

  • Circle of Fangs

    A group of druids in the [[Fangwood Forest]], in [[Brevoy]]. [[:baron-kevan-manning | Baron Manning]] has agreed to enforce the ban on entering their woods and they supply him information from time to time. They protect the [[Fangwood Forest]] and keep …

  • lycanthropes

    [[File:855097 | class=media-item-align-center | lycans.jpg]]

  • Unseen Circle

    This circle directly serves the ambitions of the _Swordlord_ [[:lady-ariana-santorini | Lady Santorini]]. None members: [[:k-vash | K'Vash]] [[File:855101 | class=media-item-align-center | iron_circle.png]]

  • Faceless Ones

    Druidic assassins for hire. Known members: the [[:the-fat-man | Fat Man]]. [[File:855104 | class=media-item-align-center | faceless_ones.jpg]]

  • Guardians of the Frost

    This is the official Druid Circle of [[Valis]], centered around the [[Stone Dance]] of the [[Frozen Ones]], and led by [[:jhod | Jhod]]. Their goal is protect ancient secrets of Lands of Valis from being exposed and released to the public. [[File: …

  • Order of Shubniggurath

    Ancient [[Kellid]] shrine to [[Shubniggurath]], it has lain dormant for several hundred years until recently. Now and then throughout history, small groups have started gathering here to quietly worship The _Black Goat_. Now the [[Guardians of the Frost …

  • Winter Court

    Located in *Samhain*, the _Land of Eternal Winter_ (a pocket dimension); its capitol is *EverFrost*, the _City of Frozen Promises_. The ruler of the [[Winter Court]] is [[:queen-mab | Mab]], the _Queen of Air and Darkness_. Other notable members include …

  • Summer Court

    Located in *Imbolc*, the _Land of Eternal Spring_ (a pocket dimension); the capitol is *Perennial*, the _City of Blossoms_, and is ruled by [[:queen-titania | Titannia]], _Queen of Light and Magic_. Notable members include [[:melianse | Melianse]], and …

  • Shadow Court

    A group of dark fae led by "King Formian":https://lords-of-fluviallis.obsidianportal.com/characters/king-formian in *Sluagh*, the _Land of Nightmares_ (a pocket dimension), with its capitol in the _Underworld_. [[:kithran-drowes | Kithran Drowes]] of the …

  • his minions

    A group of ruthless bandits in the [[Stolen Lands]] who served the [[:stag-lord | Stag Lord]]; all are now deceased. Members included the [[:the-hound | Hound]], [[:sir-falgrim-sneed | Sir Falgrim Sneed]], [[:kressle-dead | Kressle]], "Fat Norrey":https …

  • Loreseekers

    A group of ruthless elves lead by [[:kithran-drowes | Kithran Drowes]] who seek only for knowledge, no matter what the consequences. They have in conflict with [[Valis]] a number of times, including trying to destroy the gnome kingdom of [[Huzzah]], and …

  • his allies

    Enemies of [[Valis]], the [[:lady-arabella-ravenna | Queen]], and the [[Council of Valis | Council]], all paid for by the [[:lyonel-sedgewick | Coinbaron]] - members include [[:ellisendra-the-witch | Ellisendra]], the [[:blight-druid | Blight Druid]], [[: …

  • Minions of Valis

    The [[Redshirts]] [[PC Minions and Cohorts]] [[NPC who work for Valis]]

  • Mayors of Valis

    [[:svetlana-leviton | Lady Svetlana Leviton]] is the Mayor of [[Knights Rest]] _Greenlady_ [[:greenlady-avenia-seroyan | Avenia Seroyan]] is the Mayor of [[Greenhaven]] Mayor of [[Serpent Stone Town]] is Lord [[:lord-quintus-ravennus | Quintus …

  • Swordlords of Brevoy

    "By Blades We are Made" The *Swordlords of Brevoy* is a meritocracy that exists within (and on top of) the current _Brevan_ ruling nobility. They used to be the ruling houses of [[Rostland]] before [[Choral the Conqueror | Choral the Conquerer]] …

  • Swordlords of Mivon

    "Our Blood Runs True" Rival _Aldori_ group that split off from the [[Swordlords of Brevoy]] after the [[Valley of Fire]] disaster, and who settled in [[Mivon]]. Members include [[:sir-gaspar-tellick | Lord Gaspar Tellick]], [[:lord-giovanni | Lord …

  • Prior to Valis

    Summer, 4499 - [[Valley of Fire]] - in [[Rostland]], in what is now [[Rogarvia]]. in [[Brevoy]] Summer, 4693 - The [[Blood Feud]] between [[House Manning]] & [[House Harte]] begins in [[Rostland]], in [[Brevoy]] Winter, 4699 - [[the Vanishing | The …

  • Uprising of the Swordborn

    The name of this battle refers to a series of skirmishes and sieges that resulted from the [[infamous slaughter]] at a major _swordlord_ wedding by forces lead by "Baron Romanowski":https://lords-of-fluviallis.obsidianportal.com/characters/baron- …

  • infamous slaughter

    The betrayal and destruction of [[House Krushenko]] [[File:855150 | class=media-item-align-center | redwedding.jpg]]

  • Blood Feud

    A decade-long feud between two old _Rogarvian_ family houses, the Mannings and the Hartes, started over reasons long forgotten, leading to loss and tragedy on both sides - finally ended by the [[The Blessed Union | Blessed Union]] in 4704. [[File: …

  • City Guard of Valis

    Currently lead by the Marshall of [[Valis]], _Knight Commander_ [[:sir-aedric-harte | Sir Aedric Harte]]. The [[City Guard of Valis | Guard]] encompasses all the city militia who protect the towns from attack, as well as the road patrols which keep …

  • Naval Forces

    Not much as of yet, but includes the [[:niccolo-the-merchant | Niccolo]]'s ship and the [[Merchants Folly]] and the [[River Song]].

  • River Song

    [[File:855156 | class=media-item-align-center | riversong.jpg]]

  • Huzzah

    Gnome kingdom inside a pocket dimension, was attacked by the [[Loreseekers]]. The [[Council of Valis | Council]] found the purple castle sacked, but managed to find and help 26 gnomes, including [[:king-findalicious-poppycock | King Findalicious …

  • Enlightened Order of Abadar

    *Not part of "The Heresey":https://lords-of-fluviallis.obsidianportal.com/wikis/fist-of-abadar; does not approve of the [[Vault Keepers]]. *Established the "Woodland Chapterhouse":https://lords-of-fluviallis.obsidianportal.com/wikis/woodland-chapter- …

  • Houses in Rogarvia

    [[House Manning]] [[House Poole]] [[House Reyne]] [[House Brunwald]] [[House Alyrion]] [[House Valyrion]] [[House Westerling]] [[House Swann]] [[House Vassari]] *Defunct* [[House Rogarvia]] [[House Romanowski]] [[House Harte]] [[House …

  • Houses in Lebeda

    [[House Lebeda]] [[House Edgerton]] [[House Redwyne]] [[House Farring]] [[House Kenning]] [[House Connington]] [[House Fowler]] [[House Renzio]]

  • Houses in Garess

    [[House Garess]] [[House Templeton]] [[House Tollett]] [[House Lucchio]] [[House Swyft]] [[House De Vray]] [[House Blackmont]]

  • Houses in Orlovsky

    [[House Orlovsky]] [[House Reed]] [[House Hawke]] [[House Florent]] [[House Miroslav]] [[House Thorne]] [[House Peake]] [[House Blackwood]] [[House Norcross]] [[House Harclay]] [[House Costane]] [[House Waterman]] [[House Grimm]]

  • Houses in Lobodka

    [[House Lobodka]] [[House Blacktyde]] [[House Harlaw]] [[House Drumm]] [[House Saltcliff]] [[House Codd]] [[House Blackwater]] [[House Sparr]]

  • Houses in Medvyev

    [[House Medvyev]] [[House Blanetree]] [[House Fossoway]] [[House Hornwood]] [[House Yew]] [[House Smallwood]] [[House Oakhart]]

  • House Krushenko

    "Behold Our Bounty" Destroyed by [[House Romanowski]] at the [[infamous slaughter]] at a wedding

  • House Romanowski

    "Burning Bright" Destroyed at the [[Uprising of the Swordborn | Uprising of the Sword Born]] in 4700

  • Houses in Surtova

    [[House Surtova]] [[House Sneed]] [[House Dayne]] [[House Massey]] [[House Mallister]] [[House Blount]] [[House Verdane]] [[House Stane]] [[House Magnar]] [[House Mondretti]] [[House Jordayne]] [[House Vaith]]

  • Houses In Mivon

    [[House Arcona]] [[House Butchev]] [[House Giovanni]] [[House Selline]] [[House Gisvetti]] [[House Viggiani]] [[House Manciolino]] [[House Scarlotti]] [[House Franco]] [[House Mendoza]] [[House Vadi]] [[House Alfieri]] [[House Marcelli]] [[ …

  • Houses in Valis

    [[House Ravenna]] [[House Harte]] [[House Fernbrook]] [[House Leviton]] [[House Tomescu]]

  • House Rogarvia

    *Disappeared during [[the Vanishing | the Vanishing]]. * ''Fire and Blood" * Notable members include Choral the Conqueror

  • Church of Abadar

    Includes individuals within the following Orders; The [[Sacred Order of Abadar]] The [[Vault Keepers]] The [[Heart of Abadar]] The [[Order of the Coin]] The [[Fist of Abadar]], also known as "The Heresy":https://lords-of-fluviallis.obsidianportal. …

  • Vault Keepers

    This sub-group of the [[Church of Abadar]] believes the the Church has more clarity of vision than the nobility in [[Brevoy]], and therefore should be the guiding force that determines the laws of the land. Members include the [[:lyonel-sedgewick | …

  • Heart of Abadar

    This order is devoted to the causes of [[Abadar]], but compassionate to those who are afflicted. They are usually tasked with humanitarian efforts or important holy quests. Members include [[File:855405 | class=media-item-align-center | heartofab. …

  • Order of the Coin

    This order lends military support to [[Church of Abadar]] activities and goals; they are typically closely aligned with the current ruling class and social structure of [[Brevoy]]. Members include [[File:855404 | class=media-item-align-center | …

  • Fist of Abadar

    An unconfirmed shadow heresy of the [[Church of Abadar]], sometimes referred to as [[Fist of Abadar | the Heresy]]. The group believes that the ends justify the means, and that a strong rule is necessary for the highest and greatest advances of …

  • House Poole

    "Honed and Ready" Lead by [[:baron-hector-poole | Baron Hector Poole]]

  • House Reyne

    "None So Fierce" Was lead by the now-deceased [[:baron-victor-reyne | Baron Antonio Reyne]] - following a disastrous confrontation with [[House Manning]], [[:baron-victor-reyne | Lord Reyne]] was decapitated, and his lands split up among [[:baron-kevan …

  • House Brunwald

    "Sound the Charge" Lead by [[:baron-elio-brunwald | Baron Elio Brunwald]], and his son [[:lord-raimondo-brunwald | Raimondo Brunwald]] Also includes _Knight Champion_ [[:sir-garin | Sir Garin]].

  • House Westerling

    "Honor, Not Honors" [[File:857959 | class=media-item-align-center | housewesterling.jpg]] Lead by [[:baron-elias-westerling | Baron Elias Westerling]]; other members include: _Knight Commander_ [[:sir-nickolas-edimere | Sir Edimere]]; _Knight …

  • Pharasma Priest Prophecy

    At water's edge ruled a lord in pain; the General of Valis ended his reign Deep in the forest lurks a powerful king; his heart set in motion by a green haired ring In the marsh a Warlord dire dominates giants with a chain of fire From …

  • Blue Dragon

    - An excerpt from [[:sean-mctavish | Sean McTavish's]] book _"Dragons of Golarion, Their Kith and Kin":https://lords-of-fluviallis.obsidianportal.com/items/dragons-of-golarion-their-kith-and-kin_ [[Blue Dragon]]s are a race of chromatic dragons who …

  • Stags Leap

    Over time, this small hunter's camp has grown in to a hamlet due to its proximity to fresh water, good cover for abundant hunting, level ground, and a steady source of other forageable foodstuffs nearby, principally wild raspberries, [[Burdock]] bushes, …

  • Gods

    [[Abadar]] [[Asmodeus]] [[Calistria]] [[ Cayden Cailean]] [[Desna]] [[Erastil]] [[Gorum]] [[Gozreh]] [[Iomedae]] [[Lamashtu]] [[Nethys]] [[Norgerber | Norgorber]] [[Pharasma]] [[Rovagug]] [[Sarenrae]] [[Shelyn …

  • Abadar

    [[Abadar]], the god of cities, law, merchants, and wealth, is known to be a patient deity. Maintaining a strong neutral stance in his actions, he sets forth to expand civilization and order among the peoples of [[Golarion]]. [[Abadar]] and his …

  • Iomedae

    [[Iomedae]] is the goddess of righteous valor, justice, and honor. Having served as [[Aroden]]'s herald, she inherited many of the _Last Azlanti_'s followers upon his death, and continues to espouse the ideas of honor and righteousness in the defense of …

  • Erastil

    [[Erastil]] is one of the oldest human gods still worshiped in the [[Inner Sea]] region. His religion dates back to before the _Age of Darkness_, when small farming communities and hunter-gatherers prayed to him for bountiful harvests and successful hunts …

  • Sarenrae

    Known to her faithful as the _Dawnflower_, the _Healing Flame_, and the _Everlight_, [[Sarenrae]] is a goddess who teaches temperance and patience in all things. Compassion and peace are her greatest virtues, and if enemies of the faith can be redeemed, …

  • House Redwyne

    "Rouse Me Not" Lead by [[:baron-roger-redwyne | Baron Roger Redwyne]], a known blackmailer of dwarves.

  • House Garess

    "Strong as the Mountain" [[File:857971 | class=media-item-align-center | garess.PNG]] Lead by [[:lord-howlan-garess | Lord Howland Garess]]; other notables include [[:sir-kesten-garess | Sir Kesten Gares]]s, his father [[:evan-garess | Evan Garess]]

  • House Templeton

    "Pride and Purpose" [[File:857975 | class=media-item-align-center | house_templeton.png]] Lead by [[:lord-andrew-templeton | Lord Andrew Templeton]], the Harte family liege, with whom [[:sir-aedric-harte | Sir Aedric Harte]] lived after the [[The …

  • House De Vray

    "Ever Vigilant" Members include [[:antoine-de-vray | Anton De Vray]]

  • House Blackmont

    "Righteous in Wrath" Members include priestess [[:marissa-blackmont | Marissa Blackmont]]

  • House Orlovsky

    "High Above" [[House Orlovsky]] controls northeastern [[Brevoy]] from [[Eagles Watch]] on [[Mount Veshka]]. They are the main holdout noble house against the direct rule of [[House Surtova]], only going so far as to acknowledge them as "regent" for [[ …

  • House Hawke

    "Above the Rest" [[File:857981 | class=media-item-align-center | hawkeshiled.png]] Members include [[:richard-hawke-1 | Richard Hawke]]

  • House Grimm

    "The Old, the True, the Brave" Members include [[Council of Valis | Council]] member [[:belevius-grimm | Belevius Grimm]]

  • House Lebeda

    "Success Through Grace" [[File:857966 | class=media-item-align-center | houselebeda.png]] Ruled by [[:duchess-sarrona-lebeda | Duchess Lebeda]], and her daughter [[:elanna-lebeda | Elanna]] and son [[:lander-lebeda | Lander]].

  • House Lobodka

    "The Water, Our Fields" Lead by Lord[[:lord-greylon-lodovka | Greylon Lodobka]]

  • House Blackwater

    "Burn Them All" [[File:858029 | class=media-item-align-center | houseblackwater.gif]] Members include [[:merrick-blackwater | Lord Merrick]] and [[:brand-blackwater | General Brand Blackwater]].

  • House Surtova

    "Ours is The Right" [[File:857897 | class=media-item-align-center | surtova_shield.png]] The most influential house in [[Brevoy]], [[House Surtova]], is also the oldest, established in [[Issia]] centuries before [[Choral the Conqueror | Choral]]’s …

  • House Sneed

    "Glory is Our Birthright" Members include deceased fallen knight [[:sir-falgrim-sneed | Sir Falrgim Sneed]], and petty noble [[:veranus-sneed | Veranus Sneed]]

  • House Mallister

    "Vengeance is Ours" Members include renown archer [[:kerry-malister | Kerry Malliaster]], and petty noble [[:renaldo-mallister | Renaldo Mallister]].

  • House Verdane

    "Strength Through Purity" Members include _Vaultkeeper_ [[:claudius-verdaine | Father Claudius Verdane]].

  • House Stane

    "Rising Storm" Members include petty noble [[:corbin-stane | Corbin Stane]].

  • Lions Rest

    [[File:855877 | class=media-item-align-center | lionsrest.png]]

  • New Hall

    A fortified settlement established by [[Mivon]] on the southern shore of the [[Little Sellen River]]. Lead by interim Mayor [[:lord-helio-ristari | Lord Helio Ristari]]; Captain of the guard is [[:captain-ivan-zorelli | Captain Ivan Zorelli]]. The …

  • House Butchev

    Affiliation: [[Sangue]] [[File:855889 | class=media-item-align-center | Buchev.gif]] Lead by [[:lord-butchev | Lord Buchev]]; other members include [[:captain-tosca | Captain Tosca]], War Galleon Captain of _The Blackened Blade_, from [[New Hall]]

  • House Giovanni

    Affiliation: [[Caminieri]] and [[Misura]] [[File:855891 | class=media-item-align-center | Giovanni.gif]] Was lead by [[:lord-giovanni | Antonio Giovanni]], before his disappearance; was engaged to [[:lady-arabella-ravenna | Queen Arabella]] before …

  • House Zhuralev

    "We Remember Yesterday" [[File:855904 | class=media-item-align-center | z.png]]

  • House Mechnik

    "Blades At the Ready" Affiliation: [[Sangue]] and [[Bravatsi]] Members include Lady [[:illyana-mechnik | Illyana Mechnik]].

  • Lumber Consortium

    A group of lumber companies from [[Brevoy]], lead by _Overseer_ [[:thaddon-creed | Thaddon Creed]], created to exploit the northernmost forested tips of [[The Narlmarches]] inside the charter of [[Valis]]. After several disputes between the "Consortium": …

  • Darkwood Hollow

    Small settlement established by the [[Lumber Consortium]] out of [[Brevoy]] to extract lumber and natural resources from the forests in and nearby [[Valis]]. Was destroyed in a battle with Magister [[:drakkus-kaarn-malizar | Drakkus]] and the [[Council …

  • Foxton

    [[Foxton]] is a small forest community just north of the road east towards [[Thorncross]]. It was founded by several families from [[Greenhaven]] who were looking to start a new community; local legend is they found a suitable place to establish their …

  • Asmodeus

    [[Asmodeus]] is the most powerful of the nine archdevils that inhabit [[Hell]], and the only one of Hell's rulers to claim full divinity. It was he who is credited with the penning the contract of creation, within which his followers believe is hidden the …

  • Calistria

    [[Calistria]] is the goddess of lust and revenge who takes on many faces and guises. She is held in especially high regard by elves, who often identify with her moods and changeable nature. A fondness for wasps has earned this vengeful deity the title the …

  • Cayden Cailean

    [[Cayden Cailean]] is one of the _Ascended_: those who achieved godhood by passing the _Test of the Starstone_. Because of the way in which he passed the _Test_, he is also known as the "Lucky Drunk", "Drunken Hero", or the "Accidental God". Before he …

  • Eaglecrest

    A decent-sized village just south of [[Greenhaven]], [[Eaglecrest]] has suffered significant damage during raids from both the [[Lumber Consortium]] and [[:king-hargulka | King Hargulka's]] trolls, but has survived and remained situated on a strategic …

  • S4

    This is a heavily wooded county within [[The Narlmarches]] in [[Valis]], east of [[Greenhaven]] and west of [[Deephome]]. Cutting the county in half almost diagonally is the [[Thorne River]], which starts some 25 miles away northwest of the county, …

  • Desna

    [[Desna]] was one of the first deities, but while her peers burdened themselves with the task of creating [[Golarion]], she spent her time building the heavens. She knew that there would be plenty of time for her and her followers to explore the many …

  • Shelyn

    [[Shelyn]] is the goddess of art, beauty, love, and music, and the half-sister of [[Zon-Kuthon]]. She started life as a relatively minor deity of beauty, art, and music, but with the destruction of her mother, the former goddess of love, [[Shelyn]] gained …

  • Gorum

    [[Gorum]] is a god of battle above all other pursuits; it is said that he would rust away into nothingness if there is ever a time with no more conflicts to be fought. Known as _Our Lord in Iron_, his faithful believe he is present in every iron weapon of …

  • Gozreh

    [[Gozreh]] is a dualistic deity of nature and the weather, a god of the storm and sky and also a goddess of the wave and surf. Born of the ocean's fury and the wind's wrath, [[Gozreh]] is a fickle deity. [[Gozreh]] is an ancient deity, thought to have …

  • Lamashtu

    [[Lamashtu]] is the mother and patroness of many misshapen and malformed creatures that crawl, slither, or flap on, above, or below the surface of [[Golarion]]. Her unholy symbol is a three-eyed jackal head, which may be represented in many ways, and her …

  • Nethys

    Nethys is a _Garundi_ god who holds magic above all things. He gained enough power to witness all things, and this both fueled his divinity and shattered his mind. He is a god of magic, torn between destroying the world with one hand and saving it with …

  • Norgerber

    [[Norgorber]] is known as a _Taldan_ deity of thievery and assassination, as well as a keeper of secrets. He is called the _Reaper of Reputation_ by some, but has more insidious titles among his other worshipers. He remains an enigma to most, and his true …

  • Pharasma

    The Lady of Graves, [[Pharasma]] is the goddess who shepherds [[Golarion]]'s recently-departed souls to their final reward. Upon death, souls migrate via the _River of Souls_ to *Pharasma's Boneyard* in the [[Outer Sphere]], which sits atop an impossibly …

  • Rovagug

    Imprisoned since the [[Age of Creation]], the god [[Rovagug]] seeks only to destroy creation and the other gods. Believed to be imprisoned in a state of torpor somewhere deep within [[Golarion]], his increasingly restless stirrings are taken by many to be …

  • Torag

    [[File:856963 | class=media-item-align-center | Torag.jpg]]

  • Rovagugs Return

    It has been prophesied to the [[:madrae-andozien | High Priestess Madrae]] that [[Rovagugs Return]] will be initiated by [[:kohal-the-fallen | Kohal the Fallen]], a former minion of [[Sarenrae]] and now a _Herald_ of [[Rovagug]], who will lead a massive …

  • Frostwall

    A new _Mivonese_ colony in the [[Tors of Levenies | Tors]], near [[Lake Silverstep]], on the [[Little Sellen River]] just outside the charter of [[Valis]], and very near that of [[Varnland]]. Lead by "Lord Svenheim":https://lords-of-fluviallis. …

  • River Hall

    Another _Mivonese_ colony, further up the [[Little Sellen River]], lead by [[:sir-garland | Sir Garland]]. [[:hadral-the-slayer | Hadral]] and the [[Dark Company]] moves between [[River Hall]] and [[Frostwall]] [[File:857592 | class=media-item-align- …

  • Dark Company

    Evil mercenary company lead by [[:hadral-the-slayer | Hadral the Slayer]]; viscous killers who take no prisoners and torture and kill those few they do take. Some openly worship [[Groteus]]. Includes a woman with long red hair with crossbows and dragon …

  • Border Wolves

    A mercenary force from [[Brevoy]] lead by [[:general-marcus-swan | Marcus Swann]], 800 strong. [[File:857645 | class=media-item-align-center | borderwolves.jpg]]

  • Oaken Blades

    A mercenary force from [[House Medvyev]], about 700 strong, now part of the [[Royal Army of Valis]] [[File:857648 | class=media-item-align-center | oakenblades.jpg]]

  • Dominion of the Black

    A group of emissaries from otherworldly planes. The [[Heralds of Night]] are their agents. [[File:857651 | class=media-item-align-center | domofblack.jpg]]

  • Black Missionaries

    The Thieve's Guild in [[Restov]]. [[File:857652 | class=media-item-align-center | blackmiss.png]]

  • River Riders

    A light cavalry unit stationed in [[Wyldecross]], currently lead by [[:brokar-deshan | Brokar DeShan]] [[File:857654 | class=media-item-align-center | riverriders.jpg]]

  • Olegs Fist

    A group of 150 militia lead by a priest of [[Gorum]] in [[Knights Rest]] [[File:857655 | class=media-item-align-center | olegsfist.png]]

  • Heralds of Night

    Agents for the [[Dominion of the Black]] who wear dark cloaks. [[File:857658 | class=media-item-align-center | heraldsofnight.jpg]] "We are the Night Heralds, we live now to live forever. Blessed and carried in the bosom of the Keepers, our minds …

  • Black Cudgel

    Internal security force made up of thugs and agents who do the dirty jobs, and answer only to [[:ingulf-stormfury | Ingulf]]. Members include [[:sergio-kerk | Sergio 'Lord' Kerk]], a thug and leg-breaker who works for _The Enforcer_ in [[Knights Rest]], …

  • Creepers

    a cult of [[Hastur]], the _King in Yellow_ who flash a three-fingered sign to other members who hide in plain sight. [[File:857662 | class=media-item-align-center | creepers.jpg]]

  • Black Elk Lodge

    A rough two story stone inn in [[Knights Rest]], used primarily by hunters; it has 3 large common rooms with a bar that serves ale. Hunter [[:harlin-greysmoke | Harlin Greysmoke]] stays here. [[File:857666 | class=media-item-align-center | …

  • Guarded Path

    Decent-sized inn owned by followers of [[Desna]]; [[:lord-andrew-massey-iii | Lord Andrew Massey III]], a _Brevic_ noble from [[New Stetvan]] was beaten up and robbed here. [[File:857667 | class=media-item-align-center | guardedpath.jpg]]

  • Queens Menagerie

    A small but growing collection of large and/or unusual animals, some of which have attacked the [[Council of Valis | Council]] at one time or another, but been spared their lives. Includes a giant [[cave lizard]] and [[:dokrish | Dokrish]], the woolly …

  • cave lizard

    [[File:857791 | class=media-item-align-center | caveliz.jpg]]

  • Mage Tower

    [[File:857793 | class=media-item-align-center | magtower.jpg]] This is where the Magister of [[Valis]], [[:drakkus-kaarn-malizar | Lord Drakkus]], resides and works with his apprentices, [[:alison | Alison]] and [[:alain | Alain]]. [[File:857794 | …

  • Red Lion Inn

    [[File:857798 | class=media-item-align-center | redlioninn.jpg]]

  • Piers

    Dock section at [[Serpentstone Castle | Serpenstone Castle]] on [[Lake Tuskwater]]. The [[Battle of the Piers]] was fought here. [[File:857815 | class=media-item-align-center | piersSS.jpg]]

  • Red Shirts

    A group of adventurers hired by the [[Council of Valis | Council]], through [[:vonn-highwater | Griff Highwater]], to explore [[The Narlmarches]] for the kingdom, and to connect with the town of [[Lonely Shore]]. Members include: Sarri, Taroo, Raziel ( …

  • vein of gold

    [[File:857865 | class=media-item-align-center | gold.jpg]]

  • Garess

    A large and important state in [[Brevoy]], lead by the [[:lord-howlan-garess | Duke of Garess]]. The valleys and lowlands of the [[Golushkin Mountains]] are the domain of [[House Garess]], founded on both the defensibility of the mountain terrain and the …

  • Lebeda

    A dutchy in [[Brevoy]], lead by [[House Lebeda]]. [[House Lebeda]] of [[Lake Reykal]] are known as the most _Rostlandic_ of [[Brevoy]]’s noble houses, having inherited a good deal of _Taldan_ blood and tradition, including a fondness for sword fighting …

  • Alyrion

    A small state in [[Brevoy]] lead by [[:baron-gaius-salvatore | Gaius Salvatore]]; they are an ally of [[Valis]], and raise wyverns. [[File:857884 | class=media-item-align-center | light-blue-shield-md.png]]

  • Valyrion

    Another small state in [[Brevoy]], lead by [[:baron-luccio-faustino | Baron Luccio Faustino]]; also an ally of [[Valis]], they train wyverns. [[File:857887 | class=media-item-align-center | blank-sheild-outline-md.png]]

  • Medvyed

    Followers of the "Old Ways" aka the [[Green Faith]], members of [[House Medvyed]] are more respected and accepted by the commoners in their lands than most of the other noble houses. [[:duke-medvyev | Duke Medvyed]] requires all his family members to …

  • House Vassari

    "Unflinching" Lead by [[:lord-victor-vassari | Lord Victor Vassari]], following the death of the [[:lord-ivan-vasseri-dead | elder Vassari]]. Other notable members of the House include [[:page-brendan-vassari | Brendan Vassari]].

  • Swordlord Houses

    [[House Varn]] [[House Ianucchi]] [[House Mandor]] [[House Ghirandaio]] [[House Santorini]]

  • House Varn

    Includes members _High Lord_ [[:high-lord-maegar-varn | Maegar Varn]], the Ruler of [[Varnland]] and leader of the *Varnling Host*; his daughter, [[:holly-varn | Holly Varn]]; _Marchwarden_ [[:willas-gunderson | Willas Gunderson]]; and [[:vandross-the- …

  • House Ianucchi

    Lead by [[:lord-richard-iannucci | Lord Richard Iannucc]]i, _Lord Commander_ of the [[Swordlord Council]] in [[Brevoy]], & brother-in-law to [[:lord-quintus-ravennus | Quintus Ravennus]].

  • House Mandor

    Lead by [[:lord-stephan-mandor | Lord Stephan Mandor]], Knight and _Cavalier of Quality of High Regard_ on the [[Swordlord Council]] in [[Brevoy]].

  • House Ghirandaio

    Lead by Lord Dominic Ghirlandaio, the _Lord of Flowers_ who sits on the [[Swordlord Council]] in [[Brevoy]].

  • House Santorini

    Lead by Lady Ariana Santorini, a noble _Swordlord_ mercenary from [[Brevoy]] who sits on the [[Swordlord Council]].

  • Small Council

    The current [[Small Council]] consists of [[:lady-arabella-ravenna | Queen Arabella]]; her consort (vacant); General [[:sir-eric-fernbrook | Sir Eric Fernbrook]]; High Priest [[:gilfe | Gilfre]]; _Knight Commander_ [[:sir-aedric-harte | Sir Aedric Harte …

  • 20

    This includes all members of the [[Small Council]], plus the _Master Builder_, [[:montarrio-vistani | Montarrio Vistanti]]; the _Minister of Trade_, [[:niccolo-the-merchant | Niccolo]]; Ambassador [[:mikmek-the-mighty | Mikmek]], and two floating chairs ( …

  • Full Council

    The [[Full Council]] includes members of the [[Small Council]] and the [[20]], and also includes the Mayors of [[Wyldecross]] (vacant); [[Serpent Stone Town]], Lord [[:lord-quintus-ravennus | Quintus Ravennus]]; [[Deephome]], [[:dane-ironwolf | Dain …

  • House Tallieri

    Affiliation: [[LaMazza]] Lead by [[:raffa-tallieri | Raffa Tallieri]]

  • House di Grassi

    Affiliation: [[Misura]] members include [[:giacomo-di-grassi | Giacommo di Grassi]]

  • House Gisvetti

    Affiliation: [[Sangue]] Was lead by [[:lord-gisvetti | Lord Gisvetti]], until almost the entire House was assassinated by [[:rainbow-s-daughter | Rainbow's Daughter]] at the betrothal ceremony in [[Mivon]] between [[:lady-arabella-ravenna | Queen …

  • House Drakeholt

    Affiliation: [[Brocken]] The only foreign noble house in [[Mivon]], lead by Lord [[:marcus-drakefort | Marcus Drakeholt]].

  • Order of the Scales

    This is an order of [[City Guard of Valis | City Guard]] who honorably defended [[Serpent Stone Town]] from a giant serpent attack; special scale armor was created from the dead monster's hide, and awarded to members. Now, any [[City Guard of Valis | …

  • Thistle Grove

    A small hamlet in the woods not too far from [[Thistle Bridge]], the places is called [[Thistle Grove]] because of a predominance of [[Thistle Trees]] growing in the area. The residents fish and raise rabbits in a large underground warren, and supplement …

  • Riverside

    A prosperous fishing village on the [[Thorne River]], just a mile outside of [[The Narlmarches]], composed mainly of wooden houses with thatched straw roofs. Fishing is the main industry here, not only for subsistence but also smoked and traded with …

  • Green Faith

    The [[Green Faith]] (also known as the _Old Faith_, the _Great Eld_, or the _Wyrd_) is a naturalistic philosophy based on the belief that natural forces are worthy of attention and respect. Followers of the [[Green Faith]] meditate daily, commune with …

  • Blackthorne

    The small hamlet of [[Blackthorne]] is a small collection of simple wooden shacks gathered together around a small clearing in the woods, just east of the road going northeast towards [[Knights Rest]]. The inhabitants mainly hunt and trap small game here …

  • Thorncross

    [[Thorncross]] is one of the larger villages in [[The Narlmarches]], probably second only to [[Greenhaven]] in size and population. It sits a few miles from the [[Thorne River Bridge]], at a crossroads leading to other points in the kingdom, and …

  • Long Hall

    [[File:858717 | class=media-item-align-center | longhall.jpg]]

  • Forest of Faces

    A few of the 20 or so trees in the [[Forest of Faces]], near [[Thorncross]]; no one is precisely sure who carved them, but they are venerated by worshipers of the [[Green Faith]] and [[Erastil]], and some have said that [[Wyldefae]] can be seen among …

  • Kingdom Building

    General Information: [[Terminology]] [[Build Points]] or BP [[Kingdom Turn Sequence]] [[Buildings]] [[Terrain and Terrain Improvements]] [[Exploration and Movement]] [[Events]] …

  • Buildings

    You improve settlements by constructing buildings, which provide bonuses to the kingdom in general and the settlement in particular. Some buildings also intersect with the mass combat rules, notably with fortifications and reserve armies. Demolition: …

  • Academy

    [[File:859094 | class=media-item-align-center | academy.PNG]] An institution of higher learning. 52 BP, 2 Lots Kingdom Economy +2, Loyalty +2 Discount Caster’s Tower, Library, Magic Shop Upgrade From Library; Upgrade To University Magic …

  • Aerie

    [[File:859159 | class=media-item-align-center | aerie.PNG]] [[File:859161 | class=media-item-align-center | aerie-bldg.jpg]]

  • Varn Prophecy

    A great evil has befallen [[Varnland]], face the threat and destroy it. Then go to [[Iblydos]] in the [[Castrovin Sea]].

  • Castrovin Sea

    The [[Castrovin Sea]] is a large, land-locked body of water that begins near the ancient realm of [[Iobaria]] in northwestern [[Casmaron]] and stretches thousands of miles eastward. It borders the lost kingdoms of [[Ninshabur]], [[Kaskkari]] in its …

  • Iblydos

    [[Iblydos]] is an island nation in an archipelago off the coast of [[Casmaron]] in the [[Obari Ocean]]. It is said to be among the oldest known human civilizations in [[Casmaron]]. Very little is known of this ancient land, although it is often grouped …

  • Tattered King

    A *Stormlord* who will lead [[Rovagugs Return]] through the [[Gate of Endless Worlds]]. [[File:859233 | class=media-item-align-center | tatking.jpg]]

  • Endymion

    [[File:859238 | class=media-item-align-center | endy.jpg]]

  • Skunk River Preserve

    This is a thickly wooded section of [[The Narlmarches]] along the [[Skunk River]], in an area designated by [[:lady-arabella-ravenna | Queen Arabella]] and the [[Council of Valis | Council]] as *Royal Preserves*, meaning that no development, and very …

  • Q5

    [[File:859345 | class=media-item-align-center | Q5-Preserve.png]]

  • R6

    [[File:859346 | class=media-item-align-center | R6-Preserve.png]]

  • R7

    [[File:859348 | class=media-item-align-center | R7-Preserve.png]]

  • Elven Reservation

    Two hexes of land, [[Q6]] and [[Q7]], in [[The Narlmarches]] which the [[:lady-arabella-ravenna | Queen]] and the [[Council of Valis | Council]] have ceded to [[:caisfaraillian | Caisfarelian]] as part of a treaty between the _Harbinger_ and the kingdom, …

  • Q7

    [[File:859356 | class=media-item-align-center | Q7-Preserve.png]]

  • Q6

    [[File:859357 | class=media-item-align-center | Q6-Preserve.png]]

  • Alchemist

    [[File:859541 | class=media-item-align-center | alchemist.PNG]] The laboratory and home of a crafter of poisons, potions, or alchemical items. 18 BP, 1 Lot Kingdom Economy +1 Limit Adjacent to 1 House Special Base value +1,000 gp Magic …

  • Automaton

    [[File:859545 | class=media-item-align-center | autom.PNG]] [[File:859546 | class=media-item-align-center | automaton.jpg]]

  • Arena

    [[File:859549 | class=media-item-align-center | arena.PNG]] A large public structure for public events, such as competitions, sports, or performances. 40 BP, 4 Lots Kingdom Stability +4; Fame +1 Discount Brothel, Garrison, Inn, Stable, …

  • Assembly

    [[File:859552 | class=media-item-align-center | assembly.PNG]] [[File:859553 | class=media-item-align-center | assembly-bldg.jpg]]

  • Bank

    [[File:859555 | class=media-item-align-center | bank.PNG]] A secure building for storing valuables, changing coin, and granting loans. 28 BP, 1 Lot Kingdom Economy +4 Special Base value +2,000 gp [[File:859556 | class=media-item-align- …

  • Bardic College

    [[File:859558 | class=media-item-align-center | bardicC.PNG]] A center for artistic learning. Education in a Bardic College also includes research into a wide-range of historical topics. 40 BP, 2 Lots Kingdom Economy +1, Loyalty +3, Stability +1 …

  • Barracks

    [[File:859563 | class=media-item-align-center | barracks.PNG]] A secure, defensible building to house conscripts, guards, militia, soldiers, or similar military forces. 6 BP, 1 Lot Kingdom Unrest –1 Upgrade to Garrison Special Defense +2 …

  • Baths

    [[File:859568 | class=media-item-align-center | baths.PNG]] [[File:859569 | class=media-item-align-center | baths-bldg.jpg]]

  • Black Market

    [[File:859571 | class=media-item-align-center | blackM.PNG]] A number of shops with secret and usually illegal wares. 50 BP, 1 Lot Kingdom Economy +2, Stability +1, Unrest +1 Discount Brothel Limit Adjacent to 2 Houses Special Base …

  • Bordello

    [[File:859573 | class=media-item-align-center | bordello.PNG]] [[File:859574 | class=media-item-align-center | bordllo.jpg]]

  • Brewery

    [[File:859579 | class=media-item-align-center | brew.PNG]] A building for beer brewing, winemaking, or some similar use. 6 BP, 1 Lot Kingdom Loyalty +1, Stability +1 [[File:859580 | class=media-item-align-center | brewery.jpg]]

  • Brickyard

    [[File:859612 | class=media-item-align-center | brickyard.PNG]] [[File:859613 | class=media-item-align-center | brickyrd.jpg]]

  • Bridge

    [[File:859614 | class=media-item-align-center | bridge.PNG]] Kingdom infrastructure which allows travel across a river or Waterway, easing transportation. 6 BP, 1 Lot Special Shares the space with a river or Waterway lot A [[Bridge]] allows …

  • Bureau

    [[File:859623 | class=media-item-align-center | bureau.PNG]] A large warren of offices for clerks and record-keepers working for a guild or government. 10 BP, 2 Lots Kingdom Economy +1, Loyalty –1, Stability +1 Settlement Corruption +1, Law + …

  • Caster's Tower

    [[File:859625 | class=media-item-align-center | castower.PNG]] The home and laboratory for a spell-caster. 30 BP, 1 Lot Kingdom Economy +1, Loyalty +1 Magic Items 3 minor items, 2 medium items [[File:859626 | class=media-item-align-center …

  • Castle

    [[File:859630 | class=media-item-align-center | castle.PNG]] The home of the settlement’s leader or the heart of its defenses. 54 BP, 4 Lots Kingdom Economy +2, Loyalty +2, Stability +2, Unrest –4; Fame +1 Discount Noble Villa, Town Hall …

  • Cathedral

    [[File:859635 | class=media-item-align-center | cathed.PNG]] A large and grand focal point of the settlement’s spiritual leadership. 58 BP, 4 Lots Kingdom Loyalty +4, Stability +4, Unrest –4; Fame +1 Discount Academy, Temple Limit 1 per …

  • T4

    "Centerville County":https://lords-of-fluviallis.obsidianportal.com/wikis/t4 is an area of grassy hills and low scrub nestled just before the outermost reaches of [[The Narlmarches]] in the western part of [[Valis]]. the village of [[Centerville]] is the …

  • Blane

    The small hamlet of [[Blane]] is composed of simple folks who farm and perform [[musicals]] at the [[common barn]] to entertain merchants and travelers on the road. A few years ago there was a thriving small business which manufactured stools, but after …

  • Fabian Blane

    [[File:861338 | class=media-item-align-center | Blaine-Painting-waiting-for-guffman-2478997-216-287.jpg]]

  • Bards Hill

    Situated northeast of [[Centerville]], just off the road to [[Middlewich]] and [[Knights Rest]], the small village of [[Bards Hill]] is east of the road between a set of small hills crowned with a grove of [[cherry trees]] - local legend has it that a …

  • Dryad

    [[File:861639 | class=media-item-align-center | dryad.jpg]]

  • Granby

    The village of [[Granby]] is a small farming village northeast of [[Centerville]], just half a mile west of [[Holywell]] County. Because farming in the [[Kamelands]] is more difficult than the grassy [[Rostland Plains]], large scale family farming is not …

  • Hillside

    The small community of [[Hillside]] is situated on a low rise of hills a few hundred yards east of the beginning of [[The Narlmarches]], some 5 miles southwest of [[Centerville]]. The village is a mix of [[goat herders]] and root vegetable farmers who …

  • taro

    [[File:861661 | class=media-item-align-center | taro.jpg]]

  • Cernunnos

    [[Cernunnos]] is a mercurial _azata_ *Empyreal Lord* who stealthily ventures through the forests of the [[Great Beyond]]. The _Stag Lord_ aims to set right natural balances that are out of kilter and indulge in his passions. His portfolio of concerns …

  • Sack of Darkwood Hollow

    After securing troops from [[House Lebeda]] and [[House Medvyev]] in [[Darkwood Hollow]], the _Royal Magister_ from [[Valis]], [[:drakkus-kaarn-malizar | Drakkus]], decided to magically possess a lesser wizard and use him to destroy an unknown techno- …

  • Siege of Castamere Castle

    An important victory by Baron [[:baron-kevan-manning | Kevan Manning]], leading an alliance with [[Lebeda]] and the [[Swordlord Council]], [[Valis]], and both [[Alyrion]] and [[Valyrion]] over Baron [[:baron-victor-reyne | Victor Reyne]] and [[House Reyne …

  • Year 4714

    [[File:861692 | class=media-item-align-center | history.png]] Jan 1 - The year starts out unusually warm - word around the kingdom is that, despite being in the dead of winter, temperatures in [[Valis]] have not yet dropped below 60 degrees. The land …

  • Order of the Gate

    The [[Order of the Gate]] is a [[Hellknight]] order that specializes in summoning and treating with fiends from the [[Great Beyond]], tasks that make even the other [[Hellknight]] orders nervous. It operates from its redoubt, [[Citadel Enferac]], in the …

  • Factions in Mivon

    [[File:861838 | class=media-item-align-center | images.jpg]] [[Sangue]] [[La Mazza]] [[Caminieri]] [[Bravatsi]] [[Cavazione]] [[Misura]] [[Raffines]] [[Brockens]] [[File:861840 | class=media-item-align-center | Entertainment- …

  • Sangue

    * The "Old Guard" * Prefers a strict _Swordlord_ meritocracy * Is comprised of the 9 Great Houses of [[Mivon]] * includes [[House Buchev]], [[House Talieri]], [[House Mechnic]], [[House Gzvetti]], [[House Mendoza]] * Sub-group are the [[La Mazza]] …

  • La Mazza

    * An ''Informal Duel in the Wilderness" * Prefers private duels, one on one * Wants to conquer and expand the border areas of [[Mivon]] [[File:861842 | class=media-item-align-center | lamazza.jpg]]

  • Caminieri

    * The ''New Guard" * "Changing Your Line of Attack" * Wants to reform [[Mivon]] and the _Swordlords_ * Includes [[House Scarlotti]], [[House Fabris]], [[House Vadi]], [[House Filipo]] [[File:861843 | class=media-item-align-center | caminiere.jpg]]

  • Bravatsi

    * Wants to align with [[Valis]] * Includes [[House Mechnik]] [[File:861844 | class=media-item-align-center | bravatsi.jpg]]

  • Cavazione

    * Wants to reconcile with [[Brevoy]] * Includes [[House Zhuralev]], [[House Agrippa]], and [[House Fierro]] [[File:861845 | class=media-item-align-center | cavazione.jpg]]

  • Misura

    * Wants to split [[Mivon]] into two kingdoms, one for the Old Guard, and one for the New Guard * Includes [[House di Grassi]] and [[House Giovanni]] [[File:861846 | class=media-item-align-center | misura.jpg]]

  • Raffines

    * open to trading money and _swordlord_ training to anyone [[File:861847 | class=media-item-align-center | Raffines.jpeg]]

  • Brockens

    * Want to give up _Swordlord_ ways and go with trading * Includes [[House Novatti]], [[House Marcelli]], and [[House Drakeholt]] [[File:861848 | class=media-item-align-center | Brocken.jpg]]

  • Terrain and Terrain Improvements

    [[File:861938 | class=media-item-align-center | terimp.PNG]] 1 Exploration time represents how many days a typical scouting party requires to explore a hex of this type. These times assume a party speed of 30 feet. For parties with different speeds, …

  • Cistern

    Contains a safe supply of fresh water for the settlement. 6 BP, 1 Lot Kingdom Stability +1 Limit: cannot be adjacent to a Dump, Graveyard, Stable, Stockyard, or Tannery Special: can share lot with another building [[File:861949 | class= …

  • City Wall

    A fortification of one side of a district with a sturdy wall. You may construct gates through your own city wall at no cost. 2 BP Kingdom Unrest –2 (once per settlement) Limit Land district border Special Defense +1 [[File:861950 | class= …

  • Dance Hall

    An establishment for dancing, drinking, carousing, and other activities. 4 BP, 1 Lot Kingdom Economy +1, Loyalty +2, Unrest +1 Limit Adjacent to 1 House Settlement Corruption +1, Crime +1 [[File:861951 | class=media-item-align-center | …

  • Dump

    A centralized place to burn or dispose of refuse. 4 BP, 1 Lot Kingdom Stability +1 Limit Cannot be adjacent to House, Mansion, or Noble Villa [[File:861954 | class=media-item-align-center | burnpit.jpg]]

  • Everflowing Spring

    A fountain built around several decanters of endless water that provides an inexhaustible supply of fresh water. 5 BP Limit Settlement must have a building that can create medium magic items Special Can share lot with Castle, Cathedral, Market, …

  • Exotic Artisan

    The shop and home of a jeweler, tinker, glassblower, or the like. 10 BP, 1 Lot Kingdom Economy +1, Stability +1 Limit Adjacent to 1 House Magic Items 1 minor ring, wand, or wondrous item [[File:861956 | class=media-item-align-center | …

  • Foreign Quarter

    An area with many foreigners, as well as shops and services catering to them. 30 BP, 4 Lots Kingdom Economy +3, Stability –1 Special Increase the value of trade routes (see Trade Edicts) by 5% (maximum 100%) Settlement Crime +1, Lore +1, …

  • Foundry

    Processes ore and refines it into finished metal. 16 BP, 2 Lots Kingdom Economy +1, Stability +1, Unrest +1 Discount Smithy Limit Adjacent to water district border Special Increase the Economy and BP earned per turn by 1 for 1 Mine …

  • Garrison

    A large secure, defensible building to house armies, train guards, and recruit militia. 28 BP, 2 Lots Kingdom Loyalty +2, Stability +2, Unrest –2 Discount City Wall, Granary, Jail Upgrade From Barracks [[File:861969 | class=media-item- …

  • Granary

    A secure place to safely store grain and food. 12 BP, 1 Lot Kingdom Loyalty +1, Stability +1 Special If Farms reduce Consumption below 0, store up to 5 BP of excess production for use on a later turn when Consumption exceeds the Treasury [[ …

  • Graveyard

    A plot of land to bury the dead. 4 BP, 1 Lot Kingdom Loyalty +1 [[File:861973 | class=media-item-align-center | graveyard.jpg]]

  • Guidhall

    The headquarters for a guild, union, or similar organization. 34 BP, 2 Lots Kingdom Economy +2, Loyalty +2 Discount Pier, Stable, Trade Shop Upgrade From Trade Shop Special Base value +1,000 gp Settlement Law +1, Productivity +2 [[ …

  • Herbalist

    The workshop and home of a gardener, healer, or poisoner. 10 BP, 1 Lot Kingdom Loyalty +1, Stability +1 Limit Adjacent to 1 House Magic Items 1 minor potion or wondrous item [[File:861975 | class=media-item-align-center | herbalist.jpg]]

  • Hospital

    A building devoted to healing the sick and injured. 30 BP, 2 Lots Kingdom Loyalty +1, Stability +2 Special Increase Stability by 2 during plague events Settlement Lore +1, Productivity +2 [[File:861977 | class=media-item-align-center | …

  • House

    A number of mid-sized houses for citizens. 3 BP, 1 Lot Kingdom Unrest –1 Upgrade From Tenement Special The first House you build during the Improvement phase does not count against the total number of buildings you can build during the phase …

  • Inn

    A place for visitors to eat and rest. 10 BP, 1 Lot Kingdom Economy +1, Loyalty +1 Limit Adjacent to 1 House Special Base value +500 gp Settlement Society +1 [[File:861982 | class=media-item-align-center | Inn.jpg]]

  • Jail

    A fortified structure for confining criminals or dangerous monsters. 14 BP, 1 Lot Kingdom Loyalty +2, Stability +2, Unrest –2 Settlement Crime –1, Law +1 [[File:861996 | class=media-item-align-center | donjon.jpg]]

  • Library

    A large building containing an archive of books, scrolls, maps, and other information. 6 BP, 1 Lot Kingdom Economy +1, Loyalty +1 Upgrade to Academy Settlement Lore +1 [[File:861997 | class=media-item-align-center | library.PNG]]

  • Luxury Store

    A shop that specializes in expensive comforts for the wealthy. 28 BP, 1 Lot Kingdom Economy +1 Limit Adjacent to 1 House Upgrade to Magic Shop; Upgrade From Shop Special Base value +2,000 gp Magic Items 2 minor rings, wands, or wondrous …

  • Magic Shop

    A shop that specializes in magic items and spells. 68 BP, 1 Lot Kingdom Economy +1 Limit Adjacent to 2 Houses Upgrade From Luxury Store Special Base value +2,000 gp Magic Items 4 minor wondrous items, 2 medium wondrous items, 1 major …

  • Magical Academy

    An institution for training students in spellcasting, magic item crafting, and various arcane arts. 58 BP, 2 Lots Kingdom Economy +2; Fame +1 Discount Caster’s Tower, Library, Magic Shop Magic Items 3 minor potions, scrolls, or wondrous items; …

  • Magic Streetlamps

    Continual flame lamps that illuminate the lot. 5 BP Limit Settlement must have a Cathedral, Magic Shop, Magical Academy, or Temple Special Can share a lot with any building or improvement Settlement Crime –1 [[File:862012 | class=media- …

  • Mansion

    A single huge manor housing a rich family and its servants. 10 BP, 1 Lot Kingdom Stability +1 Upgrade to Noble Villa Settlement Law +1, Society +1 [[File:862020 | class=media-item-align-center | mansion.jpg]]

  • Market

    An open area for traveling merchants and bargain hunters. 48 BP, 2 Lots Kingdom Economy +2, Stability +2 Discount Black Market, Inn, Shop Limit Adjacent to 2 Houses Upgrade From Shop Special Base value +2,000 gp Magic Items 2 minor …

  • Menagerie

    A large park stocked with exotic creatures for public viewing. 16 BP, 4 Lots Kingdom Economy +1, Loyalty (special); Fame +1 Special Increase Loyalty by 1/4 the CR of the highest-CR creature in the Menagerie [[File:862036 | class=media-item- …

  • Military Academy

    An institution dedicated to the study of war and the training of elite soldiers and officers. 36 BP, 2 Lots Kingdom Loyalty +2, Stability +1; Fame +1 Discount Barracks Limit 1 per settlement Special Armies and commanders recruited at the …

  • Mill

    A water, wind, or work-powered building used to cut lumber or grind grain. 6 BP, 1 Lot Kingdom Economy +1, Stability +1 Limit Adjacent to water district border Special: you can construct a windmill at the same cost without the water district …

  • Mill Pond

    A millpond is a body of water formed by damming a small river or stream, which provides power for a mill. It often doubles as a fishing lake. A millpond functions as a water border for mills. 3 BP Must be in a hex with a river. [[File:862041 | …

  • Mint

    A secure building where the kingdom’s coinage is minted and standard weights and measures are kept. 30 BP, 1 Lot Kingdom Economy +3, Loyalty +3, Stability +1; Fame +1 [[File:862042 | class=media-item-align-center | coining.jpg]]

  • Moat

    A fortification of one side of a district with an open or water-filled ditch, often backed by a low dike or embankment. Sometimes a river or similar natural feature may function as a moat for one or more sides of a district. 2 BP Kingdom Unrest –1 ( …

  • Monastery

    A cloister for meditation, study, and the pursuit of various other scholarly or religious paths. 16 BP, 2 Lots Kingdom Stability +1 Settlement Law +1, Lore +1 [[File:862045 | class=media-item-align-center | monastery.jpg]]

  • Monument

    A local memorial such as a bell tower, a statue of a settlement founder, a large tomb, or a public display of art. 6 BP, 1 Lot Kingdom Loyalty +1, Unrest –1 [[File:862046 | class=media-item-align-center | monument.jpg]]

  • Museum

    A place to display art and artifacts both modern and historical. 30 BP, 2 Lots Kingdom Economy +1, Loyalty +1; Fame +1 Settlement Lore +2, Society +1; increase Lore bonus by 2 for questions relating to Knowledge (history); apply Lore bonus on …

  • Noble Villa

    A sprawling manor with luxurious grounds that houses a noble’s family and staff. 24 BP, 2 Lots Kingdom Economy +1, Loyalty +1, Stability +1; Fame +1 Discount Exotic Artisan, Luxury Store, Mansion Upgrade From Mansion Settlement Society +1 …

  • Observatory

    A dome or tower with optical devices for viewing the heavens. 12 BP, 1 Lot Kingdom Stability +1 Magic Items 1 minor scroll or wondrous item Settlement Lore +2 [[File:862049 | class=media-item-align-center | Old_Observatory.png]]

  • Orphanage

    A place for housing and taking care of large numbers of orphans. 6 BP, 1 Lot Kingdom Stability +1, Unrest –1 [[File:862050 | class=media-item-align-center | orphanage.jpg]] [[File:862051 | class=media-item-align-center | orphans.jpg]]

  • Palace

    A grand edifice and walled grounds demonstrating one’s wealth, power, and authority to the world. 108 BP, 4 Lots Kingdom Economy +2, Loyalty +6, Stability +2; Fame +1 Discount Mansion, Mint, Noble Villa Special Base value +1,000 gp; you may …

  • Park

    A plot of land set aside for its serene beauty. 4 BP, 1 Lot Kingdom Loyalty +1, Unrest –1 [[File:862244 | class=media-item-align-center | park.jpg]]

  • Paved Streets

    Brick or stone pavement that speeds transportation. 24 BP Kingdom Economy +2, Stability +1 Limit 1 per district Settlement Productivity +2 [[File:862245 | class=media-item-align-center | street.jpg]]

  • Pier

    Warehouses and workshops for docking ships and handling cargo and passengers. 16 BP, 1 Lot Kingdom Economy +1, Stability +1 Limit Adjacent to water district border Upgrade to Waterfront Special Base value +1,000 gp Settlement Crime +1 …

  • Sewer System

    An underground sanitation system that keeps the settlement clean, though it may become home to criminals and monsters. 24 BP Kingdom Loyalty +1, Stability +2 Discount Cistern, Dump Limit 1 per district Settlement Crime +1, Productivity +1 …

  • Shop

    A general store. 8 BP, 1 Lot Kingdom Economy +1 Limit Adjacent to 1 House or Mansion Upgrade to Luxury Store, Market Special Base value +500 gp Settlement Productivity +1 [[File:862250 | class=media-item-align-center | store.jpg]]

  • Shrine

    A small building, statue, stone, idol, sacred grove, or similar holy site designed for worship by pious individuals. May or may not be tended to by a low lever cleric, druid, or adept. 8 BP, 1 Lot Kingdom Loyalty +1, Unrest –1 Upgrade to Temple …

  • Smithy

    The workshop of an armorsmith, blacksmith, weaponsmith, or other craftsman who works with metal. 6 BP, 1 Lot Kingdom Economy +1, Stability +1 [[File:862252 | class=media-item-align-center | smithy.jpg]]

  • Stable

    A structure for housing or selling horses and other mounts. 10 BP, 1 Lot Kingdom Economy +1, Loyalty +1 Limit Adjacent to 1 House, Mansion, or Noble Villa Special Base value +500 gp [[File:862253 | class=media-item-align-center | stable. …

  • Stockyard

    Barns and pens that store herd animals and prepare them for nearby slaughterhouses. 20 BP, 4 Lots Kingdom Economy +1, Stability –1 Discount Stable, Tannery Special Farms in this hex or adjacent hexes reduce Consumption by 3 instead of 2 …

  • Tannery

    A structure that prepares hides and leather. 6 BP, 1 Lot Kingdom Economy +1, Stability +1 Limit Cannot be adjacent to House, Mansion, Noble Villa, or Tenement Settlement Society –1 [[File:862255 | class=media-item-align-right | tannery.jpg …

  • Tavern

    An eating or drinking establishment. 12 BP, 1 Lot Kingdom Economy +1, Loyalty +1 Limit Adjacent to 1 House or Mansion Special Base value +500 gp Settlement Corruption +1 [[File:862256 | class=media-item-align-center | tavern.png]]

  • Temple

    A large building or place of worship dedicated to a deity. 32 BP, 2 Lots Kingdom Loyalty +2, Stability +2, Unrest –2 Discount Graveyard, Monument, Shrine Upgrade From Shrine Magic Items 2 minor items [[File:862259 | class=media-item- …

  • Tenement

    A staggering number of low-rent housing units, sometimes on top of each other. 1 BP, 1 Lot Kingdom Unrest +2 Upgrade to House Special Counts as House for buildings that must be adjacent to a House [[File:862260 | class=media-item-align- …

  • Theater

    A venue for entertainments such as plays, operas, and concerts. 24 BP, 2 Lots Kingdom Economy +2, Stability +2 Discount Brothel, Exotic Artisan, Inn, Park, Tavern Upgrade to Arena [[File:862261 | class=media-item-align-center | theater.jpg …

  • Town Hall

    A public venue for town meetings, repository for town records, and offices for minor bureaucrats. 22 BP, 2 Lots Kingdom Economy +1, Loyalty +1, Stability +1 Discount Barracks, Cistern, Dump, Jail, Watchtower Settlement Law +1 [[File:862263 …

  • Trade Shop

    A shop front for a tradesperson, such as a baker, butcher, candle maker, cobbler, rope maker, or wainwright. 10 BP, 1 Lot Limit Adjacent to 1 House Upgrade to Guildhall Special Base value +500 gp Settlement Productivity +1 [[File:862265 …

  • University

    An institution of higher learning, focusing mainly on mundane subjects but dabbling in magical theory. 78 BP, 4 Lots Kingdom Economy +3, Loyalty +3; Fame +1 Discount Academy, Bardic College, Library, Magical Academy, Military Academy, Museum …

  • Watch Tower

    A tall structure that serves as a guard post. 12 BP, 1 Lot Kingdom Stability +1, Unrest –1 Special Defense +2 A [[Watch Tower | Watchtower]] flies your flag, is a safe place for your patrols, and establishes your power on the frontier. a [[ …

  • Watergate

    A gate in a City Wall that allows water (such as a river, Aqueduct, or Waterway) to enter the settlement. a Watergate has underwater defenses to block unwanted access. 2 BP Special Shares City Wall If you construct a Watergate when you construct …

  • Water Front

    A port for waterborne arrival and departure, with facilities for shipping and shipbuilding. 90 BP, 4 Lots Kingdom Economy +4 Discount Black Market, Guildhall, Market, Pier Limit Adjacent to water district border, 1 per settlement Upgrade …

  • Waterway

    An artificial river or canal occupying part of the District Grid. A natural Waterway may already exist on the grid, requiring no action or BP to build. 3 BP, 1–2 Lots Special - counts as water district border for adjacent buildings. If you …

  • Events

    Listed below are unusual events that can happen during a kingdom’s Event Phase. Most events occur immediately and are instantaneous or terminate at the end of the Event Phase. Some events impact the whole kingdom, while others are centered on a …

  • Tables

    [[Event Type and Danger Level]] [[Beneficial Kingdom Events]] [[Dangerous Kingdom Events]] [[Beneficial Settlement Events]] [[Dangerous Settlement Events]] [[Event Descriptions]]

  • Event Descriptions

    [[Archaeological Find]] [[Assassination Attempt]] [[Bandit Activity]] [[Boomtown]] [[Building Demand]] [[Crop Failure]] [[Cult Activity]] [[Diplomatic Overture]] [[Discovery]] [[Drug Den]] [[Economic Boom]] [[Entertainers …

  • Archaeological Find

    A well-preserved ruin is found in your kingdom, with historical artifacts connected to the people who lived in your land long ago. Effect: Lore +1. If you have a [[Museum]], the discoverers donate 10,000 gp worth of historical artifacts to its …

  • Assassination Attempt

    One of your leaders (determined randomly) is the target of an assassination attempt. If the target is a PC, the GM should run the attempt as an encounter, using an assassin of a CR equal to the targeted PC’s level. If the target is an NPC, you must …

  • Bandit Activity

    Bandits are preying upon those who travel through your kingdom. Attempt a Stability check. If you succeed, your kingdom’s defenses stop the bandits before they cause any harm. If you fail, the bandits reduce your kingdom’s Treasury by 1d6 BP (each time …

  • Boomtown

    Randomly select one settlement. Commerce booms among that settlement. Until the next Event Phase, Economy increases by the number of buildings in the settlement that grant an Economy bonus, and Corruption increases by 1d4 in that settlement. [[File: …

  • Building Demand

    The citizens demand a particular building be built (01–75) or demolished (76–100). Select the building type randomly from those available for the settlement. If the demand is not met by the next Event Phase, Unrest increases by 1. Alternatively, you can …

  • Crop Failure

    Pests, blight, and weather ruin the harvest in the settlement’s hex and all adjacent hexes. Attempt two Stability checks. If both succeed, the problem is fixed before your kingdom takes any penalties from the event. If only one succeeds, affected farms …

  • Cult Activity

    A religious cult of an alignment opposed to the kingdom’s alignment begins kidnapping, converting, or even publicly sacrificing citizens. Attempt a Loyalty check and a Stability check. If both succeed, the cult is disbanded before your kingdom takes any …

  • Diplomatic Overture

    A nearby kingdom sends an ambassador to you to negotiate an embassy (01–60), treaty (61–90), or alliance (91–100), as if using a diplomatic edict - see [[Special Edicts]]. If the GM doesn’t have an appropriate kingdom in mind when this event occurs, …

  • Discovery

    Scholars unearth an item, a bit of ancient lore, or devised an important new research of their own. Fame increases by 1 and Lore increases by 1d4. [[File:862297 | class=media-item-align-center | discovery-sword.jpg]]

  • Drug Den

    One of your [[House]]s or [[Tenement]]s becomes a hive of illicit drug trade. Attempt a Loyalty check and a Stability check, with a penalty equal to the number of [[Brothel]]s, [[Tenement]]s, [[Waterfront]]s, and lots with squatters in the settlement. If …

  • Economic Boom

    Trade is booming in your kingdom! Your Treasury increases by 1d6 BP (each time you roll a 6, add the result to the total and roll again). [[File:862299 | class=media-item-align-center | tradeboom.jpg]]

  • Entertainers Troupe

    A traveling circus or entertainers’ troupe from a neighboring kingdom visits your realm. You gain 1d4 BP and a +4 bonus on Stability checks until your next Event phase. Reduce your Unrest by 2. [[File:862301 | class=media-item-align-center | troup.jpg …

  • Feud

    Nobles (or other influential rival groups) are bickering. Attempt a Loyalty check. If you succeed, you end the event but Unrest increases by 1. If you fail, Corruption increases by 1, Unrest increases by 1d6, and the event is continuous. [[File:862302 …

  • Festive Invitation

    Your kingdom’s leaders are invited to a festival in a neighboring kingdom. If you attend and bring 1d4 BP worth of gifts, for 1 year Society increases by 1, Fame increases by 1 for any check relating to that kingdom, and you gain a +2 bonus on edict …

  • Food Shortage

    Spoilage, treachery, or bad luck has caused a food shortage this turn. Attempt a Stability check. If you succeed, Consumption in the next Upkeep Phase increases by 50%. If you fail, Consumption in the next Upkeep Phase increases by 100%. [[File:862304 …

  • Food Surplus

    Farmers produce an unexpected windfall! In the next Upkeep Phase, the kingdom’s Consumption is halved (but returns to normal on the next turn). [[File:862305 | class=media-item-align-center | foodsurplus.jpg]]

  • Foreign Spy

    A spy from a foreign kingdom is discovered trying to find out the kingdom’s weaknesses. Increase Unrest by 1. [[File:862306 | class=media-item-align-center | foreignspy.jpg]]

  • Good Weather

    Good weather raises spirits and productivity. Economy, Loyalty, and Productivity increase by 2 until the next Event Phase. [[File:862307 | class=media-item-align-center | sunnycrops.jpg]]

  • Improvement Demand

    This event is identical to the building demand event, but the citizens want the construction or destruction of a terrain improvement in the hex. [[File:862309 | class=media-item-align-center | demand.jpg]]

  • Inquisition

    Zealots mobilize public opinion against a particular race, religion, kingdom, behavior, or kingdom leader. Attempt a Loyalty check. If you fail, the zealots run rampant; Infamy and Law increase by 1 and Lore, Loyalty, Productivity, and Stability decrease …

  • Justice Prevails

    Authorities shut down a major criminal operation or thwart a plot against the settlement. Law and Loyalty increase by 1 and Crime and Unrest decreases by 1. [[File:862311 | class=media-item-align-center | justiceprevails.jpg]]

  • Land Rush

    Overeager settlers claim an unclaimed hex and construct a [[Farm]], [[Mine]], [[Quarry]], or [[Sawmill]] at their own expense, but are fighting over ownership. This hex is not part of your kingdom, so you gain no benefits from it. Productivity, Society, …

  • Large Disaster

    A fire, storm, earthquake, flood, massive sabotage, or other disaster strikes! Roll 1d6; on a result of 1–5, the disaster threatens only 1 improved hex. On a result of 6, the disaster is widespread and threatens 1d6 additional improved hexes adjacent to …

  • Localized Disaster

    A fire, a flood, a storm, an earthquake, massive sabotage, or another disaster strikes the settlement! Roll 1d6 to determine how many lots are threatened by the disaster. On a result of 6, the disaster is widespread and affects 1d6 additional adjacent …

  • Mercantile Contacts

    You can attempt to use merchant contacts to find a specific magic item, making an Economy check for each item. If successful, a merchant finds the items and delivers them at the beginning of the next build phase. These items are available for purchase at …

  • Monster Attack

    A monster (or group of monsters) attacks the kingdom. The GM picks a claimed hex in the kingdom in which the monster is active. The CR of the monster encounter is equal to the party’s APL + 1d4 – 1. You can personally deal with the monster (earning XP and …

  • Natural Blessing

    A natural event, such as a bloom of rare and beautiful wildflowers or a good omen in the stars, raises your kingdom’s morale. You gain a +4 bonus on Stability checks until the next Event Phase. [[File:862319 | class=media-item-align-center | blessing. …

  • New Subjects

    A small group of indigenous intelligent creatures joins your kingdom and submits to your rule. Society and Stability increase by 1, Unrest decreases by 1, and your Treasury increases by 1d6 BP (each time you roll a 6, add the result to the total and roll …

  • Noblesse Oblige

    A noble family offers to construct a Monument (01–50) or Park (51–100) in your settlement at the family’s own expense. The nobles pay all costs and Consumption for this purpose. [[File:862321 | class=media-item-align-center | nobless.jpg]]

  • Outstanding Success

    One of your kingdom’s citizens creates an artistic masterpiece, constructs a particularly impressive building, or otherwise brings glory to your kingdom. Fame increases by 1, your Treasury increases by 1d6 BP, and Unrest decreases by 2. You gain a +4 …

  • Pilgrimage

    Randomly select one settlement with a [[Cathedral]], [[Shrine]], or [[Temple]]. Pious religious folk journey to your settlement, holding a religious festival in that settlement at no BP cost to you. [[File:862325 | class=media-item-align-center | …

  • Plague

    A deadly sickness strikes the target hex or settlement. You cannot construct terrain improvements or buildings there while plague persists. Attempt two Stability checks, each with a penalty equal to the number of [[Brothel]]s, [[Foreign Quarter]]s, [[ …

  • Political Calm

    A sudden absence of political machinations coincides with an increase in public approval. Unrest decreases by 1d6. Until the next Event Phase, you gain a +2 bonus on checks to resolve continuous events. If your kingdom has no Unrest and no continuous …

  • Remarkable Treasure

    The settlement immediately fills one of its open magic item slots (selected randomly) with a better than normal item (medium if a minor slot, major if a medium slot). Treat the settlement’s base value as 50% higher than normal for determining the item’s …

  • Public Scandal

    One of your leaders is implicated in a crime or an embarrassing situation, such as an affair with another leader’s spouse. Infamy increases by 1. Attempt a Loyalty check. If you fail, Unrest increases by 2 and you take a –4 penalty on all Loyalty checks …

  • Sensational Crime

    A serial killer, arsonist, or daring bandit plagues your kingdom. Attempt two Stability checks, adding the settlement’s Law and subtracting its Crime. If you succeed at both checks, the criminal is caught before your kingdom takes any penalties from the …

  • Slavers

    Criminals begin kidnapping citizens and selling them into slavery. Attempt a Loyalty check and a Stability check, each with a penalty equal to the number of [[Brothels]], [[Tenement]]s, [[Waterfront]]s, and lots with squatters in the settlement. If you …

  • Smugglers

    Unscrupulous merchants are subverting legitimate businesses. Attempt a Loyalty check and a Stability check, each with a penalty equal to the number of [[Pier]]s, [[Waterfront]]s, and [[Trade Routes]] in the kingdom. If you succeed at both checks, the …

  • Squatters

    An empty settlement lot is taken over by beggars, troublemakers, and people unable to find adequate work or housing; they camp there with tents, wagons, and shanties. You cannot use the lot for anything until the squatters are dispersed. Fame and …

  • Unexpected Find

    Local citizens discover a forgotten magical item. The settlement gains one temporary minor (01–70) or medium (71–100) magic item slot that is automatically filled in the next Upkeep Phase. This slot and the item go away if the item is purchased or in the …

  • Vandals

    Thugs and dissidents riot and destroy property. Attempt a Loyalty check and a Stability check. If you succeed at both, the vandals are stopped before your kingdom takes any penalties. If you fail at one check, Society decreases by 1 and one random …

  • Visiting Celebrity

    A celebrity from another kingdom visits one of your settlements, causing a sudden influx of other visitors and spending. Fame increases by 1 and Treasury increases by 1d6 BP (each time you roll a 6, add the result to the total and roll again). [[File: …

  • Visiting Diplomats

    Diplomats from neighboring kingdoms arrive to participate in a fete held in their honor. If the kingdom size is between 3 and 25 hexes, the kingdom rulers can invite one diplomat; between 26 and 50 hexes, two diplomats; 51 and 100 three diplomats; and …

  • Wealthy Immigrant

    A rich merchant or a noble from another land is impressed with your kingdom and asks to construct a [[Mansion]] (01–75) or [[Noble Villa]] (76–100) in the settlement at no cost to you. If you allow it, the building provides its normal benefits to your …

  • Continuous Events

    A continuous event’s effects continue each turn during the Event Phase until you resolve the event (as explained in the event description, usually by succeeding at a kingdom check).

  • Localized Events

    Some events are listed as “settlement” or “hex.” The effect of these events are localized to a single settlement or hex. Randomly select a settlement or hex for the location of that event. Some events (such as a feud) could be confined to a settlement or …

  • Settlement Modifiers

    Some events adjust settlement modifiers (Crime, Lore, etc.). If an event is localized to 1 settlement, its settlement modifier adjustments apply only to that settlement; if it’s localized to a hex, it affects only settlements in that hex. If the GM is …

  • Hiring Adventurers

    Once per Event Phase, you can hire NPC adventurers to help deal with an event, gaining a bonus on one Economy, Loyalty, or Stability check made as part of that event. Adventurers of levels 1–2 grant a +2 bonus on the check and cost 4 BP; adventurers of …

  • Terminology

    Kingdoms have attributes that describe and define them. These are tracked on a kingdom sheet, like a character’s statistics are on a character sheet. Alignment: Like a PC, your kingdom has an alignment, which you decide when you form the kingdom. The …

  • Ruler

    The [[Ruler]] is the highest-ranking person in the kingdom, above even the other kingdom leaders, and is expected to embody the values of the kingdom. The [[Ruler]] performs the kingdom’s most important ceremonies (such as knighting royals and signing …

  • Consort

    The [[Consort]] is usually the spouse of the [[Ruler]], and spends time attending court, speaking with and advising nobles, touring the kingdom to lift the spirits of the people, and so on. In most kingdoms, you cannot have two married [[Ruler]]s and a [[ …

  • Councilor

    The [[Councilor]] acts as a liaison between the citizenry and the other kingdom leaders, parsing requests from the commonwealth and presenting the leaders’ proclamations to the people in understandable ways. It is the [[Councilor]]’s responsibility to …

  • General

    The [[General]] is the highest-ranking member of the kingdom’s military. If the kingdom has an army and a navy, the heads of those organizations report to the kingdom’s [[General]]. The [[General]] is responsible for looking after the needs of the …

  • Grand Diplomat

    The [[Grand Diplomat]] is in charge of the kingdom’s foreign policy—how it interacts with other kingdoms and similar political organizations such as tribes of intelligent monsters. The [[Grand Diplomat]] is the head of all of the kingdom’s diplomats, …

  • Heir

    The [[Heir]] is usually the [[Ruler]]’s eldest son or daughter, though some kingdoms may designate a significant adviser (such as a *seneschal*) as [[Heir]]. The [[Heir]]’s time is mostly spent learning to become a [[Ruler]]—pursuing academic and martial …

  • High Priest

    The [[High Priest]] tends to the kingdom’s religious needs and guides its growth. If the kingdom has an official religion, the [[High Priest]] may also be the highest-ranking member of that religion in the kingdom, and has similar responsibilities over …

  • Magister

    The [[Magister]] guides the kingdom’s higher learning and magic, promoting education and knowledge among the citizens and representing the interests of magic, science, and academia. In most kingdoms, the [[Magister]] is a sage, a wizard, or a priest of a …

  • Marshal

    The [[Marshal]] ensures that the kingdom’s laws are being enforced in the urban areas in the kingdom as well as in the vicinity of the capital. The [[Marshal]] is also responsible for securing the kingdom’s borders and protecting the roads. He organizes …

  • Royal Enforcer

    The [[Royal Enforcer]] deals with punishing criminals, working with the [[Councilor]] to make sure the citizens feel the government is adequately dealing with wrongdoers, and working with the [[Marshal]] to capture fugitives from the law. The [[Royal …

  • Spymaster

    The [[Spymaster]] observes the kingdom’s criminal elements and underworld and spies on other kingdoms. The [[Spymaster]] always has a finger on the pulse of the kingdom’s underbelly, and uses acquired information to protect the interests of the kingdom at …

  • Treasurer

    The [[Treasurer]] monitors the state of the kingdom’s Treasury and citizens’ confidence in the value of their money and investigates whether any businesses are taking unfair advantage of the system. The [[Treasurer]] is in charge of the tax collectors and …

  • Viceroy

    The [[Viceroy]] represents the [[Ruler]]’s interests on an ongoing basis in a specific location such as a colony or vassal state (see the optional Vassalage edict). The [[Viceroy]] is in effect the [[Ruler]] for that territory; her orders are superseded …

  • Warden

    The [[Warden]] is responsible for enforcing laws in small settlements and the wilds, as well as ensuring the safety of the kingdom leaders. The [[Warden]] also works with the [[General]] to deploy forces to protect settlements and react to internal …

  • Build Points

    The units of a kingdom’s wealth and productivity are build points (BP). Build points are an abstraction representing the kingdom’s expendable assets, not just gold in the treasury. Build points include raw materials (such as livestock, lumber, land, seed, …

  • Kingdom Turn Sequence

    A kingdom’s growth occurs during four phases, which together make up 1 kingdom turn (1 month of game time). The four phases are as follows: Phase 1—Upkeep: Check your kingdom’s stability, pay costs, and deal with Unrest (see below). If your kingdom …

  • Ambush at Golden Hall

    On the way to [[Golden Hall]], [[:lady-arabella-ravenna | Queen Arabella]], [[:lord-giovanni | Lord Giovanni]], and the party were ambushed by [[:thorne-the-night-fisher | Thorne the Nightfisher]], along with several giants, archers, and manticores. The …

  • Red Betrothal

    At the betrothal party between [[:lady-arabella-ravenna | Queen Arabella]] of [[Valis]] and [[:lord-giovanni | Lord Giovanni]] of [[Mivon]], the guests were subjected to a surprise attack by a group of fey extremists from [[The Narlmarches]], lead by the …

  • Kellid

    Residents of cold, harsh northern [[Avistan]], the [[Kellid]]s represent what every resident of the continent thinks of when they refer to "barbarians". Sandwiched between an empire of orcs, marauding demons of the [[Worldwound]], and the witch-haunted …

  • Zoic Fetish

    A [[Zoic Fetish]] grants the bearer mild protection against animals. These fetishes are crafted from twigs, grass, string, and bone; each looks different. The bearer can sometimes dominate an animal of the same general type as the fetish (reptile, bird, …

  • Pitax

    [[Pitax]] is the domain of Castruccio Irovetti, a petty tyrant who fancies himself a god. [[Pitax]] is the name of his region within the [[River Kingdoms]] as well as the name of his capital city. It seems the [[River Kingdoms]] attract these sorts of …

  • First World

    The [[First World]] is so called because it is believed to be the gods' first draft of a subsequent plane that would later split into the [[Material Plane]] and the [[Shadow Plane]]. It is coterminous with the [[Material Plane]] and the [[Shadow Plane]], …

  • Centerville

    The county seat of "Centerville County":https://lords-of-fluviallis.obsidianportal.com/wikis/t4 is the village of [[Centerville]], situated at a 4-way intersection of roads that lead to other parts of the kingdom, including [[Deephome]], [[Knights Rest]], …

  • crystal ball

    [[File:864193 | class=media-item-align-center | crystalball.jpg]]

  • U4

    Some people call the "Holywell County":https://lords-of-fluviallis.obsidianportal.com/wiki_pages/u4 cursed, others haunted. But for some reason, even though it is far from other counties which have been attacked or invades by trolls, enemy armies, or …

  • Holy Well

    A natural spring around which the village of [[Holywell]], named for the spring, eventually formed. At some point, someone added stone around the spring to protect it, but who and how long ago remains a mystery. Many consider the "well":https://lords-of …

  • Holywell

    In spite of the mysterious disappearances throughout [[U4 | Holywell County]], the villagers in [[Holywell]] feel largely more secure, as their village seems to have suffered less disappearances - some claim because of the protection of the village's [[ …

  • Bull's Rush

    The small dairy farming community of [[Bull's Rush]] is located some 4 miles northeast of the village of [[Holywell]], in [[U4 | Holywell County]]. The hamlet of simple wood framed thatched roofed cottages is located next to [[Cricklewood Creek]], a …

  • Kinard

    [[Kinard]] is a hamlet of small split-log houses with thatched roofs, with individual garden plots separated by rail fences, some 5 miles southwest of [[Holywell]]. It is off any main road, in the general direction of [[Deephome]]. Because a fairly rich …

  • Sawyer

    [[File:864506 | class=media-item-align-center | ruinedvillage.jpg]]

  • Newberg

    [[File:864510 | class=media-item-align-center | abandoned_village.jpg]]

  • Claverton

    [[Claverton]] is a small community of weavers, potters, and carvers who make and sell craftwork to many villages through the county, as well as the surrounding territories as well. It is known as an artist commune, although there are a number of farmers …

  • Songbird Forest

    [[File:864540 | class=media-item-align-center | carved-birds-decorate-the-top-of-tall-wooden-poles-at-the-entrance-DJ1T2D.jpg]]

  • Lispole

    This village is mostly made up of [[Ulfen]] refugees who fled from [[Irrisen]]; the village consists of two dozen small field stone-walled farmsteads made up of circular homes with thatched roofs, with rock-walled out buildings and barns, surrounded by …

  • Serpent Fangs

    [[File:865588 | class=media-item-align-center | serpent_fangs.jpg]]

  • Oleg's Fist

    [[File:865591 | class=media-item-align-center | ofist.jpg]]

  • Dark Tapestry

    Little is known of the [[Dark Tapestry]]—the darkness between the stars where inhabitants of [[Golarion]] believe true madness lies. The few beings able to survive in the vast, cold void of space are too alien for even the gods to comprehend, and present …

  • Golarion

    The planet [[Golarion]] orbits a yellow sun in the far reaches of the [[Material Plane]]. Third of eleven in orbit, this blue planet contains vast oceans and lush green lands, the perfect environment for countless cultures to thrive. Indeed, [[Golarion]] …

  • Dominions of the Black

    The [[Dominion of the Black]] (also known by many names, including the _Black Truth_) is an obscure reference to places, phenomenon, organizations, or possibly even regencies from a distant part of space. The [[Dominion of the Black]] has been described …

  • Night Heralds

    The [[Night Heralds]] are an organization of magic-users that seek to summon and control inhabitants of the unknowable void known as the [[Dark Tapestry]] in an effort to contact the [[Dominion of the Black]]. The [[Night Heralds | Heralds]] believe [[ …

  • Great Old Ones

    The [[Great Old Ones]] are poorly understood beings who are said to dwell in the darkness between the stars, a place known as the [[Dark Tapestry]] or the [[Dominion of the Black]]. What is known is that they are truly ancient, and probably pre-date not …

  • Brain Collector

    [[File:865688 | class=media-item-align-center | Neh-thalgguscion.jpg]]

  • Golden Apple

    [[File:865707 | class=media-item-align-center | golden_apple.jpg]]

  • Regal Stag

    [[File:865708 | class=media-item-align-center | regalstag.jpg]]

  • Green Haven Inn

    [[File:865711 | class=media-item-align-center | greenhaveninn.jpg]]

  • Royal Brevic Guard

    The royal Guard of [[Brevoy]], used by the King [[File:865717 | class=media-item-align-none | royal_brev_grd.jpg]]

  • Arcane Library

    [[File:865719 | class=media-item-align-center | arcanelibrary.jpg]]

  • Factor

    [[File:865724 | class=media-item-align-center | factorhouse.jpg]]

  • Watercress

    [[File:865726 | class=media-item-align-center | watercress.jpg]]

  • Golden Swan

    [[File:865727 | class=media-item-align-center | goldenswann.jpg]]

  • Gorum's Candle

    [[File:865728 | class=media-item-align-center | gorumscandle.jpg]]

  • V4

    This county is a transitional landform, composed of the same low, scrubby hills that make up the [[Kamelands | Kamelands]], and the flat grassy open stretches that typify the [[Rostland Plains | Rostland Plains]]. While there are more hills than flat …

  • Beverly

    The hamlet of [[Beverly | Beverly]] consists of a cluster of wooden shacks centered around a very deep common well and a shrine to [[Torag | Torag]], a hardware store called [[Mullin's]], a small livery and corral for donkeys and mules, and a clapboard …

  • dig

    Opening to a lead mine near Beverly [[File:865914 | class=media-item-align-center | leadmine.jpg]]

  • Fingers

    A series of granite outcroppings near the village of "Beverly":https://lords-of-fluviallis.obsidianportal.com/wikis/beverly, in "Threshold County":https://lords-of-fluviallis.obsidianportal.com/wikis/v4, so called because they look like giant fingers …

  • Brass Penny

    [[File:866135 | class=media-item-align-center | brasspenny.jpg]]

  • River Mill

    This small village is situated just north of the [[Nettles Bridge]], and services the [[Shrike River Mill | Shrike River Mill]]. Lumber comes from all over the kingdom to be cut and processed by this mill, and it employs many of the people in the …

  • Dagon

    [[Dagon]] is the _Demon Lord of the Sea and Sea Monsters_ that dwell in its darkest depths. His unholy symbol is an octopus eye surrounded by a gold disk inscribed with ancient looking runes. [[File:866300 | class=media-item-align-center | Dagonsymbol …

  • Knights of the Broken Harte

    A group of 20 or so landless knights once loyal to [[House Harte]] in [[Brevoy]], now under the influence of [[:sir-aedric-harte | Sir Aedric Harte]]. [[File:866307 | class=media-item-align-center | brokenharte.jpg]]

  • House Mendoza

    Noble [[Sangue]] house in [[Mivon]]; lead by [[:elio-mendoza | Elio Mendoza]], also the house of [[:guillermo-mendoza | Guillermo]], [[:juan-mendoza | Juan]], and [[:serene-mendoza | Serene Mendoza]]. This house has been involved in a number of shady …

  • Troll City

    Good-sized fortified settlement of [[First World | First World]] trolls west of [[Laughing Waters | Laughing Waters]], in [[The Narlmarches]], established by [[:king-hargulka | King Hargulka]], and used as a base for raiding into [[Mivon]], [[Valis]], …

  • Threshold

    The largest village, and county seat, of this hex is the village of [[Threshold]], situated in the middle of the county, and near a three-way cross road going north to [[Knights Rest | Knight's Rest]], south to [[Wyldecross | Wyldecross]], and west to [[ …

  • Westfarm

    Southwest of [[Threshold]] is the county's second-largest village, [[Westfarm]], settled almost as long as [[Threshold]], and almost as prosperous. Corn is king in [[Westfarm]], both the sweet kind and the tougher, thicker-hulled cow corn, meant to feed …

  • Barleycorn

    Situated in the western part of the [[V4 | county]], where the poorer, least watered soil is located, the village of [[Barleycorn]] nonetheless is able to produce sizeable amounts of crops specialized to grow under local conditions - primarily barley and …

  • Eaton

    In the northwest corner of [[V4 | Threshold County]], somewhat off the beaten path, is the small sheep farming village of [[Eaton]]. The poor soil is not good in this area for farming, beyond simple root gardens, but the scrubby bushes and tall grass are …

  • Slaughtered Lamb

    [[File:866449 | class=media-item-align-center | slaughteredlamb.jpg]] [[File:866450 | class=media-item-align-center | slaughteredlambsign.jpg]]

  • Casmeron

    [[Casmaron]] is the large continent to the east of both [[Avistan]] and [[Garund]]. It is dominated politically by the [[Empire of Kelesh]], a vast realm that extends even into [[Avistan]]: [[Qadira]] is its westernmost satrapy. The second-most renowned …

  • Groteus

    Overlooking all of [[Pharasma]]'s [[Boneyard]] is another, lesser god. This is [[Groetus]], the _God of the End Times_, a sentient and cruel moonlet that looks down upon the [[Boneyard]] and waits for the last living soul to die. When [[Pharasma]] judges …

  • Terrain Improvements

    [[Terrain Improvements]] are changes to a hex that improve the land for your kingdom’s use, such as cultivating fields, digging mines, and clearing forests for lumber. The following list describes common improvements. An improvement marked with an …

  • Aqueduct

    An [[Aqueduct]] brings water from alpine lakes and rivers to lowland cities where water is scarce or insufficient for the local populace. a finished series of [[Aqueduct]] hexes must connect to a hill or mountain hex (with a river or lake) on one end and …

  • Canal

    A [[Canal]] is an artificial waterway that allows barge traffic to haul heavy commodities. Terrain: Desert, hill, or plain. Effect: Settlements in a hex with a [[Canal]] treat the hex as if it had a river. Cost: Twice the cost of a [[Road]]. …

  • Farm

    A [[Farm]] helps feed your kingdom. Terrain: Desert (requires canal, coastline, or river), hill, or plain. Effect: Consumption decreases by 2 BP. Cost: See Table: Terrain and Terrain Improvements [[File:866742 | class=media-item-align-center …

  • Fishery

    A [[Fishery]] is like a [[Farm]], except it provides abundant fish rather than planted crops. Terrain: Coastline, water, river, or marsh. Effect: Consumption decreases by 1 BP. Cost: 4 BP [[File:866744 | class=media-item-align-center | …

  • Fort

    A [[Fort]] is a walled encampment for military forces outside a settlement. You can upgrade a [[Watchtower]] to a [[Fort]] (Unrest decreases when you do so, just as if you had built the Fort from scratch). Terrain: Any land. Effect: Stability +2, …

  • Highway

    A highway is a paved and well-maintained version of a [[Road]]. You may upgrade a [[Road]] into a [[Highway]]. You must have a kingdom of Size 26 or greater to build a [[Highway]]. Terrain: Any hex with a [[Road]]. Effect: Economy +1 for every 4 …

  • Mine

    A [[Mine]] extracts metal, coal, salt, or other useful materials from the earth. Terrain: Cavern, desert, hill, or mountain. Effect: Economy +1, earn +1 BP per turn when collecting taxes during the Income Phase. Cost: 6 BP [[File:866749 | …

  • Quarry

    A [[Quarry]] extracts workable stone from the ground. Terrain: Cavern, hill, or mountain. Effect: Stability +1, earn +1 BP per turn when collecting taxes during the Income Phase. Cost: 6 BP [[File:866750 | class=media-item-align-center | …

  • Road

    A [[Road]] speeds travel through your kingdom and promotes trade. You can upgrade a [[Road]] to a [[Highway]]. Terrain: Any land. Effect: Economy +1 for every 4 hexes of [[Road]], Stability +1 for every 8 hexes of [[Road]]; improves overland travel …

  • Vineyard

    Terrain: A [[Vineyard]] is a specialized [[Farm]] that is built in hill hexes. Effect: A [[Vineyard]] hex reduces consumption by 1 BP. If a [[Vineyard]] is adjacent to a city, a [[Brewery]] can be built in that city for one less BP (minimum 1 BP). …

  • Special Terrain

    Some hexes contain features or resources that impact a kingdom’s Economy, Loyalty, Stability, and other game statistics. These terrain resources are placed by the GM—not by player characters—for you to discover while exploring or adventuring, and may …

  • Building

    The hex contains an abandoned building in good repair (type determined by the GM). If you establish a settlement at the building’s location in the hex, you can incorporate the building into the settlement at no cost (this does not count toward your …

  • Free City

    A [[Free City]] is a settlement that is not part of any established kingdom. Claiming a hex with a [[Free City]] is an excellent way to add a fully functional settlement to your kingdom. In order to claim a [[Free City]] hex peacefully, you must succeed …

  • Lair

    A [[Lair]] is usually a cave or defensible shelter that can be used as a defensive fallback point, a storage location, or even a guardpost or prison. If you claim a hex with a [[Lair]], Stability increases by 1. If you construct a [[Fort]] or [[Watchtower …

  • Landmark

    A [[Landmark]] is a site of great pride, mystery, and wonder, such as an outcropping in the shape of a human face, a smoking volcano, or a lake with an unusual color or unique properties. The [[Landmark]] bolsters your kingdom’s morale. If you claim a hex …

  • Resource

    A [[Resource]] is a ready supply of some kind of valuable commodity that offers a great economic boon to your kingdom, such as exotic lumber, precious metal, gems, rare herbs, incense, silk, ivory, furs, salt, dyes, and the like. If you claim a hex with a …

  • River

    A [[River]] allows water travel through your kingdom, facilitating trade and allowing irrigation. Economy increases by 1 for every 4 [[River]] hexes claimed, and Stability increases by 1 for every 8 such hexes claimed. [[File:866773 | class=media-item …

  • Ruin

    A [[Ruin]] is a partially destroyed building. If you claim a hex containing a [[Ruin]] and build a settlement at the [[Ruin]]’s location, you can use the [[Ruin]] as the basis of an appropriate type of building (as determined by the GM), reducing the cost …

  • glade

    [[File:866880 | class=media-item-align-center | glade.jpg]]

  • Verakeen

    A tribe of 'barbarian' horse nomads, lead by _Khal_ [[:tarik | Tarik Windrider]]. [[File:867669 | class=media-item-align-center | verakeen.jpg]]

  • Leafsong

    Domain of the [[Hamadryad | Hamadryad]], in the [[The Narlmarches | Narlmarches]]. [[File:867672 | class=media-item-align-center | leafsong.jpg]]

  • Lonely Shore

    An independent town on the southern shores of [[Lake Hooktongue]] which may possibly become a colony for the kingdom of [[Valis]]. [[File:867674 | class=media-item-align-center | lonelyshore.jpg]]

  • Lost Lorne Keep

    Discovered in the [[The Narlmarches | Narlmarches]] by the [[Red Shirts | Red Shirts]]; cleaned it out of drow and wights. Also found a "book":https://lords-of-fluviallis.obsidianportal.com/items/shadows-of-the-fallen-trees which says that the boggards …

  • Outlaw Council

    The [[Outlaw Council]] was suggested by the twin guilds of [[Daggermark]] (the _Assassins’ Guild_ and the _Poisoners’ Guild_) ninety years ago. Following the upheaval caused sudden death of the last king of [[Daggermark]], they sent emissaries to the …

  • River Freedoms

    1 Say What You Will, I Live Free 2 Oathbreakers Die 3 Walk Any Road, Float Any River 4 Courts Are For Kings 5 Slavery is an Abomination 6 You Have What You Hold

  • R5

    Located within the easternmost reaches of the [[The Narlmarches | Narlmarches]], the [[R5 | county of Ventry]] is almost entirely surrounded by thick woods, leafy bushes, and dense undergrowth. The county is east and northeast of the [[Skunk River …

  • Ventry

    [[Ventry]] is a collection of wood framed wattle and daub homes with thatched or wood tiled roofs, with large trees interspersed between the houses and small root gardens for shade. It is mostly woodsmen who live out in this part of the kingdom, and …

  • fiddleheads

    A nutty flavored type of wild asparagus found in dryer regions of the [[The Narlmarches | Narlmarches]]. [[File:868226 | class=media-item-align-center | fiddleheads.jpg]]

  • Pinerest

    [[Pinerest]] is a small village located in a small clearing in the Narlmarches about 4 miles northwest of the village of [[Ventry]]. The village is a small collection of thatched-roof log cabins inside a five foot high sharpened stake palisade wall. …

  • Shub Niggurath

    [[File:868735 | class=media-item-align-center | shub_niggurath.jpg]]

  • Rough Seed

    [[File:868737 | class=media-item-align-center | roughseed.png]]

  • Hastur

    Hastur is one of the cyclopean entities known as the [[Great Old Ones]]. His unholy symbol is a three-sided, tentacled device known as the _Yellow Sign_, and he is known as the _King in Yellow_. Worshipers have been known plant enchantments on victims …

  • Carcosa

    [[Carcosa]] is a planet in a solar system far across the [[Dark Tapestry]] from [[Golarion]]. The planet is the home of the [[Great Old Ones | Great Old One]] [[Hastur]], also known as the _King in Yellow_, who dwells by the monstrous [[Lake of Hali]]. …

  • Lake of Hali

    The [[Lake of Hali]] (or *Lake Hali*, or simply *Hali*) is a monstrous body of water on the distant planet of [[Carcosa]]. [[Hastur]], one of the [[Great Old Ones]], dwells by its shore. [[File:868813 | class=media-item-align-center | hasturonlakehali …

  • Galt

    [[Galt]] is a land where once high ideals have been laid low and mob rule has led to chaos. [[Galt]] was once a vassal nation of [[Cheliax]], but also known for its free thinkers, poets, and artists. After the death of [[Aroden]] and the rise of [[House …

  • Aroden

    [[Aroden]] was the immortal _Azlanti_ human who raised the [[Starstone]] from the bottom of the [[Inner Sea]] in 1 AR, founded the city of [[Absalom]], and became a living god. He is considered the "Last of the First Humans" because he was (by several …

  • Cheliax

    Infernal [[Cheliax]] remains one of the most powerful nations militarily in the [[Inner Sea]] region. Its control of the [[Arch of Aroden]], the passage between the [[Inner Sea]] and the [[Arcadian Ocean]], also gives it a vital role in much of the region …

  • Inner Sea

    The [[Inner Sea]] is one of the most heavily traveled and populated bodies of water in [[Golarion]]. Formed when the [[Starstone]] fell to earth in -5293 AR, reshaping the face of the planet, the [[Inner Sea]] rests between [[Avistan]] and [[Garund]]. …

  • Kyonin

    The homeland of the elven race on [[Golarion]], [[Kyonin]] was almost completely evacuated by the elves just before the fall of the [[Starstone]]. They only recently (by elven standards) returned to [[Golarion]] to reclaim their ancient homeland and have …

  • Earthfall

    Despite the innumerable years the elves had spent dwelling amongst the vast forests and rolling fields of their homelands, they were forced to abandoned their ancient home in -5293 AR. The elven seers foresaw the coming of the [[Starstone]] and the …

  • Starstone

    The [[Starstone]] is a unique gemstone meteorite that was part of a massive meteoroid which shattered and struck [[Golarion]] in -5293 AR. This event, known as [[Earthfall]], caused the destruction of many ancient empires including [[Azlant]], [[Thassilon …

  • Absalom

    For more than 4,000 years, [[Absalom]] has been the _City at the Center of the World_, a metropolis-sized showcase of the greatest treasures in all [[Golarion]]. The importance and influence of [[Absalom]] upon the [[Inner Sea]] and the whole of [[ …

  • Isle of Kortos

    The [[Isle of Kortos]] sits prominently in the center of the [[Inner Sea]] and hosts [[Absalom]], [[Golarion]]'s largest city. While the metropolis itself does not occupy the entire landmass, the remaining land is considered among the city-state's …

  • Andoran

    [[Andoran]] is a nation of the people, governed by the principles of _Common Rule_ which grant every citizen a voice. [[Andoran]] holds the reins of its own destiny in the strong hands of its people; it considers itself the birthplace of freedom. [[ …

  • Taldor

    Knights, fair maidens, heroic adventures, and righteous quests—these are the legends of old [[Taldor]]. But the once-powerful empire has fallen from its former glory. Now rival nobles battle each other with bitter knights and proxy armies for personal …

  • House Thrune

    [[House Thrune]] is an ancient noble house of [[Cheliax]] whose adherence to the infernal philosophy of _Diabolism_ long predates the fall of [[Aroden]]. Members favored black and gothic designs in dress. After over 30 years of civil war following the …

  • Kellids

    Residents of cold, harsh northern [[Avistan]], the [[Kellids]] represent what every resident of the continent thinks of when they refer to "barbarians". Sandwiched between an empire of orcs, marauding demons of the [[Worldwound]], and the witch-haunted …

  • Daggermark

    The largest city in all of the [[River Kingdoms]], [[Daggermark]] has maintained enough stability to control an abundant supply of food, a rarity in this unstable region of [[Avistan]]. [[Daggermark]] is so stable that it even has a thriving industry and …

  • Numeria

    [[Numeria]] is a barren, harsh land inhabited by tribes of savage barbarians and ruled over by the [[Black Sovereign]], currently Kevoth-Kul, a despot controlled by a manipulative group of mages who toy with forces they do not understand. The [[Kellids …

  • Technic League

    The [[Technic League]] is a group of arcanists and other lore-seekers obsessed with unlocking the mysteries of the [[Silver Mount]], an ancient alien artifact that crashed long ago near the _Numerian_ capital city of [[Starfall]]. Through their indirect …

  • Faceless

    Feared assassins, some of them druids, of the [[Inner Sea]] region who operate anonymously, and are masters of disguise. Some say they steal faces from other people, dead or alive, to mask their own. [[File:868884 | class=media-item-align-center | …

  • Rivers Bend

    Crook in the [[Skunk River]], near [[Laughing Waters]] where [[:melianse | Melianse the Nixie]] lives. [[File:868887 | class=media-item-align-center | River_Bend_top2.jpg]]

  • Sootscale tribe

    A tribe of friendly kobolds from the [[Stolen Lands]] who have become allies of the kingdom of [[Valis]]. and lead by [[:mikmek-the-mighty | MikMek the Mighty]]. [[File:868888 | class=media-item-align-center | Kobolds.jpg]]

  • Hellknight

    The [[Hellknight]]s are a collection of knightly orders with a unique focus on the promulgation of law. They are interested less in the social goodness and charity typical of paladins, but rather in the foundation and stringent maintenance of order at all …

  • Great Beyond

    The [[Great Beyond]] is a term that encompasses all the planes of existence that make up the known multiverse. These realities beyond our reality are the domains of the gods, and play home to non-godly powers fit for worship, planar dragons, and entirely …

  • Order of the Chain

    The [[Order of the Chain]] is one of the seven major orders of the [[Hellknight]]s. Its members are well regarded throughout [[Cheliax]] as the country's premier manhunters. The [[Order of the Chain]] counts among its ranks the greatest [[Hellknight]] …

  • Order of the Godclaw

    The [[Order of the Godclaw]] (sometimes written "_Order of the God Claw_"; sometimes referred to as the [[Hellknight]]s of the Godclaw) is a [[Hellknight]] order that extols the virtues of five deities, distilling select tenets into a dogma far from any …

  • Order of the Nail

    The [[Order of the Nail]] is an order of [[Hellknight]]s based in _Citadel Vraid_ near [[Korvosa]]. It concerns itself with quelling "savage" practices and bringing their idea of civilization to the inhabitants of the wild frontier. To certain dogmatic …

  • Order of the Pyre

    The [[Hellknight]] [[Order of the Pyre]] was organized in [[Kuthona]] in 4609 AR by Lictor Aligois Thels. This *Order* seeks out fanatical and blasphemous witches, warlocks, cultists, shamans, mystics and madmen throughout [[Avistan]] and purges them with …

  • Order of the Rack

    The [[Order of the Rack]] is a [[Hellknight]] order founded in 4638 AR. It was one of several new or re-established orders created in the aftermath of the disbanding of the various [[Hellknight]] orders previously charged with the defence of [[Cheliax]] …

  • Order of the Scourge

    With anonymity and no consequences, every man becomes a criminal. The [[Order of the Scourge]] combats the lawless tendencies within mortal hearts through ever-present watchfulness and brutal reminders that no crime goes unpunished. The *Order* employs a …

  • Order of the Coil

    Among the smallest [[Hellknight]] factions, the [[Order of the Coil]] maintains holdings near the _Sargavan_ city of [[Eleder]], from where they viciously seek to tame the tribal natives of the country and put an end to their backward pollution of the …

  • Order of the Pike

    The [[Hellknight]] [[Order of the Pike]] was founded prior to the _Chelish Civil War_, and officially disbanded in one of the post-war reorganizations. However, its members continued to operate as [[Hellknight]]s and, in 4688 AR, it was recognized once …

  • Order of the Scar

    The [[Order of the Scar]] is a nearly-defunct [[Hellknight]] order which focuses on finding and killing assassins. Originally founded by King Gaspodar of [[Cheliax]] as an act of desperation in the early years of the _Chelish Civil War_, the *Order* is …

  • Order of the Torrent

    Before the intervention of [[House Thrune]], _Citadel Vaull_ in the _Chelish_ city of Kintargo was the only home of the otherwise nomadic manhunters of the [[Hellknight]] [[Order of the Torrent]]. The order has a reputation for rescuing abducted people, …

  • Order of the Crux

    One of several bands of mercenaries dubbed [[Hellknight]]s during the _Chelish Civil War_, the skull-clad [[Order of the Crux]] refused to disband after the revolution. Hunted down and destroyed by the [[Order of the Scourge]] in 4663 AR, the butchers …

  • Adventure in Sepulchre

    The party arrives in the dead world of [[Sepulchre]] at the tomb of Susan Wilkens. They soon find a parchment nearby which tells them to "Seek Guidance in the Archway" in _Sylvan_. The party goes through the cemetery, then finds the archway, with a sign …

  • Asylum

    [[File:869065 | class=media-item-align-center | asylum.jpg]]

  • iron horses

    [[File:869098 | class=media-item-align-center | ironhorse.png]]

  • boomsticks

    [[File:869099 | class=media-item-align-center | boomsticks.jpg]]

  • Fairglade

    [[Fairglade]] is a small but prosperous village of modest wood framed wattle and daub houses with thatched roofs and small community garden plots, and a number of fenced areas for pigs, cows, and chickens. The community is a mix of hunters, trappers, and …

  • official list

    1. Meeting with the Boggards, and finding the [[Azure Lily]] - assigned to [[:gilfe | Gilfre]] & [[:snow | Snow]] 2. Diplomacy with the Elves in [[Mivon]], possibly relocating [[:rainbow-s-daughter | Rainbow's Daughter]] and her minions to [[Laughing …

  • Adventure in Fort Sanguine

    The party becomes invisible to enter the fort, when they notice an undead copper dragon flying overhead with the [[:blight-druid | Blight Druid]] riding it. The [[:blight-druid | Blight Dragon]] had some kind of satchel with him. The party managed to …

  • Defeat of Dagon

    [[File:869391 | class=media-item-align-center | battle.jpg]] The party, including the _Winter Champion_, having just arrived back from the dead world of Sepulchre, finds that the [[Champion of Dagon]] has arrived already, and has opened several gates, …

  • South Dunwood

    The small village of [[South Dunwood]] is made up mostly of settlers from [[Medvyed]], who settled in this county around the time the kingdom was first getting stated. The community is a mix of hunters, woodsmen, and goat herders who brought their flocks …

  • S5

    The "county of Whitby":https://lords-of-fluviallis.obsidianportal.com/wikis/s5 sits just outside of the [[The Narlmarches | Narlmarches]], just south of [[Deephome]] and the [[Thorne River Camp]], just north of the [[Fangberries | Fangberry]] patch, and …

  • Kingdom Infrastructure

    [[The Towns and Cities of Valis]] [[Exports and Industry]] [[Camps]] [[ Castles and Fortifications]] [[Bridges Fords and Ferrys]]

  • Bridges Fords and Ferrys

    [[File:869481 | class=media-item-align-center | bridges-fords-ferries.PNG]] *Bridges* [[Thistle Bridge]] [[Thorn River Bridge | Thorne River Bridge]] [[Lower Thorne Bridge]] [[Shrikethorn Bridge]] [[Leake Bridge]] [[Queens Bridge | Queen's …

  • Camps

    [[Thorne River Camp | Thorne River Camp]] [[Lumber Camp]] [[Fangberries | Fangberry Camp]] [[Moon Radishes | Moonradish Camp]]

  • Tin Moors

    An area of [[Kamelands]] chalky hills in the north central section of the kingdom that is south of [[Deephome]], east of the [[Thorne River]], west of the [[Summer Tree]], and north of the village of [[Shrikethorn]]. This is an area where [[Cassiterite]] …

  • Thornhill

    A cluster of wood framed buildings just within the hilly [[Tin Moors]] of the northern [[Kamelands]] section of the kingdom, west of [[Whitby]] and the [[Thorne River]]. Aside from small root gardens and chickens, most villagers here work in [[mining …

  • tin smiths

    [[File:869547 | class=media-item-align-center | kevinmurnane_files_2018_02_At-the-forge_Warhorse.jpg]]

  • Unopenable Door

    The [[Unopenable Door]] is the magical stone gate built by stone elementals through which [[Dagon]] appears into [[Golarion]] from the realm of the [[Dark Tapestry]]. [[:branwyn | Branwen]] used the [[Sorrowful Orb of Forgotten Names | Sorrowful Orb of …

  • Boggards of the Hooktongue

    Loose confederation of warring tribes of primitive toad-men in the [[The Narlmarches | Narlmarches]] with vile dispositions encountered by the [[Red Shirts | Red Shirts]] group. Many years ago they were transformed from [[Kellid]] tribesmen into boggards …

  • Trolls of the Narlmarches

    [[:king-hargulka | King]] of the [[First World]] trolls in the [[Troll City | Troll City]] of the [[The Narlmarches | Narlmarches]], just outside the territory of [[Valis]], and an enemy of all states in the area. Has been assisted by the troll anti- …

  • Black Dragons of the Hooktongue

    A family of black dragons which have lived and bred in the [[The Narlmarches | Narlmarches]] for generations; includes the matron dragon [[:marigonalrth | Marigonalrth]], and her ancient sire [[:icthuliak | Icthuliak]], [[:corhandyzn | Corhandyzn]], and …

  • Elves of the Narlmarches

    This once included the elves of the ancient and fallen city of [[Essinaris]], which is now gone, and its ruins become the lair of the [[:queen-chloroflaxis | Empress Greenscales]]. The _elven_ village of [[Laughing Waters]] was sacked by humans and …

  • Diplomats of Pitax

    Group of ambassadors from [[Pitax]], including [[:marko-salieri | Marko Salieri]], [[:andreya-farlina | Andreya Farlina]], and [[:lady-maria | Maria Alvarez]]. [[File:870134 | class=media-item-align-center | Pitax.png]]

  • Wyldefae

    Unaffiliated [[First World]] beings not connected to the [[Summer Court]], [[Winter Court]], or the [[Shadow Court]]. Includes [[:fernando-the-pixie | Fernando]], [[:millie-the-brownie | Millie]], [[:janeen-the-brownie | Janeen]], [[:perlivash | …

  • The Guardians

    Faecourt Guardians include [[:mishrhue-the-rainbow-serpent | Mishrhue]] and [[:kintaro-the-great-wyrm-of-winter | Kintaro]].

  • Gnomes of Huzzah

    Includes [[:king-findalicious-poppycock | King Findalicious Poppycock]], [[:fizzlewitt-wranglefangle | Fizzlewitt Wranglefangle]], and [[:gilfe | Gilfre]].

  • Dwarves of Deephome

    Includes [[:dane-ironwolf | Dain Ironwolf]], [[:gretta-foehammer | Gretta "Goldenhair" FoeHammer]], and [[:sif-ironbeard | Sif Ironbeard]].

  • Diplomats of Valis

    Includes [[:max-kiesel | Max Kiesel]], [[:dalmoral | Dalmoral Silverskin]], Lady [[:darhanna-carter | Darhanna Carter]], and [[:vicicie-shipsail | Vicicie Shipsail]].

  • Spies of Valis

    Includes [[:davfire-swordsteel | Davfire Swordsteel]], [[:gregory-of-greenapple | Gregory of Greenapple]], [[:jessica | Jessica]], [[:varlan-meskor | Varlan Meskor]], [[:udo | Udo]], and the deceased [[:thornsong | Thornsong]], [[:dax | Dax]], and [[: …

  • Ladies in Waiting

    Includes Lady [[:lady-bethany-snow | Bethany Snow]], Lady [[:lady-estelle-lafayette | Estelle Lafayette]], and Lady [[:lady-jeyne-westerling | Jeyne Westerling]].

  • Queens Household

    Includes Lady [[:lady-tea-ravennus | Tea Ravennus]], the _Royal Chamberlain_ [[:vonn-highwater | Griff Highwater]], pages [[:page-brendan-vassari | Brenden Vassari]] and [[:brann-swann | Brann Swann]], [[:margarthe-maggie | Margarthe]], the Queen's …

  • Wardens of Valis

    Includes the _Swanmay_ druid _Green Warden_ [[:alindra | Alindra]], and the minions of [[:demetri-tomescu | Demetri]], including _Scouts_ [[:cassandra-sangiovese | Cassandra Sangiovese]], [[:davos-deadeye-santorelli | Davos "Deadeye" Santorelli]], [[: …

  • Paladins of Abadar

    Includes [[:sir-aedric-harte | Sir Aedric Harte]], [[:brother-anthony | Brother Anthony]], [[:sir-arne-brightblade | Sir Arne Brightblade]], [[:sir-thomas-florin | Sir Thomas Florin]], and [[:simon-templeton | Simon Templeton]].

  • Heavenly Host of Sarenrae

    Includes [[:chemnezeroth-the-blazing-shield | Chemnezeroth]] the _Blazing Shield_, the _Archon_ [[:haladrim | Haladrim]], and the _Everwatching Eyes of Sarenrae_, [[:vigilant-watcher | Vigilant Watcher]]

  • Church of Sarenrae

    Includes the deceased [[:father-brendan-dead | Father Brendan]], _High Priestess_ [[:elendra | Elendra]], _High Priestess_ [[:madrae-andozien | Madrae Andozien]], _Priestesses_ [[:jaziera | Jaziera]], [[:yasmina | Yasmina]], and the deceased [[:naiobe- …

  • Church of Gorum

    Includes [[:marissa-blackmont | Marissa Blackmont]], [[:lord-vestus | Lord Vestus]] , [[:commander-meric-stoneheart | Meric Stoneheart]], Lord [[:lord-gerrol-torregrossa-manolo | Gerrol Manolo]], [[:jerrick | Jerrick]], and [[:dontor-ironfist | Dontor …

  • Church of Pharasma

    Includes the _Priestess_ [[:amariss | Amariss]], and the now-deceased _Priestess_ [[:genessa-dead | Genessa]].

  • Church of Desna

    Includes the _Warden of Valis_, Inquisitor and _Winter Knight_ [[:demetri-tomescu | Demetri Tomescu]], and _Priest_ of [[Desna]] [[:gilfe | Gilfre]]; other adherents include [[:demetri-tomescu | Demetri]]'s father [[:jory-tomescu | Andrauv Tomescu]], and …

  • Church of Callistria

    While no official temple of church of [[Calistria]] currently exists within the kingdom, the followers of [[Calistria]] include sisters [[:kallinda-the-kind-greysmoke | Kallinda]] and [[:zandra-greysmoke | Zandra]] Greysmoke from the [[Daughters of …

  • Infernal Lords of Hell

    Known members includes [[:asperia | Asperia]], her familiar [[:victalius | Victalius]], and all of the [[Hellknight | Hellknight Orders]].

  • Wizards of Brevoy

    Includes the _Magister of Valis_, [[:drakkus-kaarn-malizar | Drakkus Malizar]], _Grand Vizier_ [[:mourne-the-wizard | Andronicus Mourne]], and his apprentice [[:mark-burner | Mark]] _the Burner_, [[:alister-stormwatcher | Alister Stormwatcher]], [[: …

  • Wizards of Mivon

    Includes [[:rosheen-mcclarey | Rosheen McClarey]], [[:guiermo | Guillermo]], [[:dark-light | Dark Light]], [[:whisper | Whisper]], [[:ochmed | Ochmed]], and the now-deceased [[:thorne-the-night-fisher | Thorne]], and his apprentice [[:helga-the-red | …

  • All Tags

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